And Shalted cause hes ub3r h4x with his programming.Shalted wrote:Yes... Brok3n Halo...-DeToX- wrote:Amazing. Someone give Brok3n Halo (The account) a programming Emblem.![]()
And r0tten, it's newer than the one you have, and it's also an entity lib
Entity Script Compiler
Can this add the required stuff for scripts into maps that don't use scripts? Does it decompile the pre-existing script when you start it? Can it compile scripts into maps longer than the existing scripts? Can it program my toaster to make me breakfast every morning?
/me runs to try ubertool (Hey, you should call it that lol!)
/me runs to try ubertool (Hey, you should call it that lol!)
Must kill r0tten for holding out...r0tten wrote:is this the same one i've had for about 2-3 weeks? sorry i never got back to you guys about it, work got real busy, i have had no real complaints about it so far though. i also was'nt sure before if it was cool to release anything i did with it. so i guess i'll dig up my example mod i made and post it later, it has some cool *** in it, nothing too special though, i'm not too good at scripting.
I believe you have to add chunks, that's what I was told.Agent ME wrote:Can this add the required stuff for scripts into maps that don't use scripts? Does it decompile the pre-existing script when you start it? Can it compile scripts into maps longer than the existing scripts? Can it program my toaster to make me breakfast every morning?
Must kill r0tten for holding out...
Why would it need to?
It adds scripts, it doesn't overwrite existing ones.
Yes.
I had it too. =x
I just tried it just injecting the old uber_gravity hack script into Outskirts and according to it it worked! /me dances in circle
And when I injected it a second time, and checked in the decompiler, it was only there once, so it either overwrote it... or there's a bug with the decompiler not showing two scripts of the same name.
EDIT: Now I compiled it again, but with the function name edited... and it seems to have overwrote the old one even though there's no name confliction... ?
And when I injected it a second time, and checked in the decompiler, it was only there once, so it either overwrote it... or there's a bug with the decompiler not showing two scripts of the same name.
EDIT: Now I compiled it again, but with the function name edited... and it seems to have overwrote the old one even though there's no name confliction... ?
Last edited by Agent ME on Mon Aug 14, 2006 12:14 am, edited 1 time in total.
Also something strange...
When I inject
I get the following from Script Decompiler 1.2
Odd. Will this affect execution?
When I inject
Code: Select all
(script startup uber_gravity_hack
(begin
(physics_set_gravity 2.5)
)
)Code: Select all
(script startup uber_gravity_hack
(begin
(begin
(physics_set_gravity 2.5)
)
))


