autostic?

Technical Chatter here.
Prometheus18





Posts: 29
Joined: Fri Jun 30, 2006 10:09 am
Location: washington
Contact:

autostic?

Post by Prometheus18 »

how do i make autostic?

help will be appreciated.
User avatar
Pyroman




Recreator Artisan Connoisseur Enthraller
Droplet Firestorm Blacksmith

Posts: 2451
Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
Contact:

Post by Pyroman »

What?

:?
Image
Listen to Protest the Hero.
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

He wants an auto aim plasma grenade.
FFIIMan





Posts: 180
Joined: Sat Jul 29, 2006 3:02 pm
Contact:

Post by FFIIMan »

the plasma grenade is not a weapon there for you can not make it @uto aim, u can however make it homing when u throw it.
Prometheus18





Posts: 29
Joined: Fri Jun 30, 2006 10:09 am
Location: washington
Contact:

Post by Prometheus18 »

how do u make it homing?
Prometheus18





Posts: 29
Joined: Fri Jun 30, 2006 10:09 am
Location: washington
Contact:

Post by Prometheus18 »

hello?
how do u make it homing?
User avatar
Playkid





Posts: 148
Joined: Sat Jul 15, 2006 5:47 am
Location: Denmark

Post by Playkid »

Don't double post, the rules says 5 days.

Interesting qustion though, it should be possible. Maybe if you compare the plasma grenade projectile with the rocket launcher and plasma pistol charged bolt projectiles.
Try playing around with it, maybe you figure it out yourself, and woulden't it feel good to achieve it yourself? ;)
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Considering the throw goes where your reticle is, it's not going to be possible to give it auto aim, because such is stored in a weapon, and no weapon is used in the throw.
The Big Man





Posts: 16
Joined: Fri Dec 30, 2005 1:05 am

Post by The Big Man »

The Big Man is speaking assuming Halo 2's tag system is like Halo 1 in regards to these few things. The .proj is what contains the homing data, i.e. Needler, and would have to be designated within said tag.
Image
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

The .weap tag contains auto-targeting, as well as magnetism, in Halo 2.
The Big Man





Posts: 16
Joined: Fri Dec 30, 2005 1:05 am

Post by The Big Man »

The Big Man believes that there is a miscommunication between himself and Tural. The Big Man believes that Tural misinterpreted homing for automatic-aiming due to the word-association Tural made regarding weapon properties, rather than projectiles.
Image
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Isn't your definition of "homing" the same as my definition of "magnetism;" the ability of the projectile to change direction while in air in order to hit it's target?
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Magnetism, located in the [weap] tag does not allow any projectile to change direction in the air or in any case at all in order to hit the target.
The [weap]'s magnetism refers to when holding the weapon, the user will turn to follow (to a degree) where their enemy is to help aim depending on whether or not, or how strong the magnetism is on the [weap].

As far as I know, a plasma grenade cannot be autostuck...You can give the plasma_grenade.proj some homing properties but it would only work if you're crosshair is red...Seeing as how the crosshair only seems to affect the weapon your using not your grenades, it will most likley not work...

I havn't tried though :P
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
Prometheus18





Posts: 29
Joined: Fri Jun 30, 2006 10:09 am
Location: washington
Contact:

Post by Prometheus18 »

im confused
The Big Man





Posts: 16
Joined: Fri Dec 30, 2005 1:05 am

Post by The Big Man »

ScottyGEE wrote:As far as I know, a plasma grenade cannot be autostuck...You can give the plasma_grenade.proj some homing properties but it would only work if you're crosshair is red...Seeing as how the crosshair only seems to affect the weapon your using not your grenades, it will most likley not work...
The Big Man believes that the Plasma Pistol proves that to be incorrect.
Image
Prometheus18





Posts: 29
Joined: Fri Jun 30, 2006 10:09 am
Location: washington
Contact:

Post by Prometheus18 »

wait a minute.
on the ghost of lockout video. how do he autostick?
User avatar
SpecOp44




Advisor Recreator Snitch! Critic

Posts: 2008
Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm

Post by SpecOp44 »

The Big Man wrote: The Big Man believes that the Plasma Pistol proves that to be incorrect.
Yes you have a profile,everybody else does, we get it. Now please stop putting up that link.
Image
User avatar
galvination





Posts: 908
Joined: Sat Jun 17, 2006 6:30 pm
Location: I lack a witty comment to put here.
Contact:

Post by galvination »

wait a minute.
on the ghost of lockout video. how do he autostick?
they gave the plasma grenade homing properties i would assume.

Btw the big man should stop talking in the third person XD
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Prometheus18 wrote:wait a minute.
on the ghost of lockout video. how do he autostick?
..................

OMFG

The ghost of Lockout was a glitch in which the game did not load the player's animations, so you just couldn't see him throwing it. He didn't have autostick.
TheDarkOne555





Posts: 69
Joined: Thu Jul 20, 2006 3:40 am
Contact:

Post by TheDarkOne555 »

Just go to the Proj tag and set the Plasma 'nade Inital and Final speed to about 10 (both) then set both Homing/Turning Ability to 5 (the first one is how much it tracks, the second is how sharp it can turn to track).

Last, just turn weight/arc to 0 so it doesnt fall...

Then, swap a weapons Proj. Dependency to Plasma Nade and Voiala! Tracking Plasma 'nades!
---Begin Geek Code Block---
GAT d->d s+:+>s: a--- C++ !U P L- !E W++
N? o? K? w++++ O--- M- V? PS+++ PE? Y PGP+
t+@ 5? X R tv b++ DI- D++++ G++ e- h!
r-->r--- z
---End Geek Code Block---

Dont know how to Read Geek Code? Go to
http://www.geekcode.com
Post Reply