autostic?
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autostic?
how do i make autostic?
help will be appreciated.
help will be appreciated.
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Don't double post, the rules says 5 days.
Interesting qustion though, it should be possible. Maybe if you compare the plasma grenade projectile with the rocket launcher and plasma pistol charged bolt projectiles.
Try playing around with it, maybe you figure it out yourself, and woulden't it feel good to achieve it yourself?
Interesting qustion though, it should be possible. Maybe if you compare the plasma grenade projectile with the rocket launcher and plasma pistol charged bolt projectiles.
Try playing around with it, maybe you figure it out yourself, and woulden't it feel good to achieve it yourself?

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The Big Man is speaking assuming Halo 2's tag system is like Halo 1 in regards to these few things. The .proj is what contains the homing data, i.e. Needler, and would have to be designated within said tag.

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The Big Man believes that there is a miscommunication between himself and Tural. The Big Man believes that Tural misinterpreted homing for automatic-aiming due to the word-association Tural made regarding weapon properties, rather than projectiles.

Magnetism, located in the [weap] tag does not allow any projectile to change direction in the air or in any case at all in order to hit the target.
The [weap]'s magnetism refers to when holding the weapon, the user will turn to follow (to a degree) where their enemy is to help aim depending on whether or not, or how strong the magnetism is on the [weap].
As far as I know, a plasma grenade cannot be autostuck...You can give the plasma_grenade.proj some homing properties but it would only work if you're crosshair is red...Seeing as how the crosshair only seems to affect the weapon your using not your grenades, it will most likley not work...
I havn't tried though
The [weap]'s magnetism refers to when holding the weapon, the user will turn to follow (to a degree) where their enemy is to help aim depending on whether or not, or how strong the magnetism is on the [weap].
As far as I know, a plasma grenade cannot be autostuck...You can give the plasma_grenade.proj some homing properties but it would only work if you're crosshair is red...Seeing as how the crosshair only seems to affect the weapon your using not your grenades, it will most likley not work...
I havn't tried though

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The Big Man believes that the Plasma Pistol proves that to be incorrect.ScottyGEE wrote:As far as I know, a plasma grenade cannot be autostuck...You can give the plasma_grenade.proj some homing properties but it would only work if you're crosshair is red...Seeing as how the crosshair only seems to affect the weapon your using not your grenades, it will most likley not work...

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Yes you have a profile,everybody else does, we get it. Now please stop putting up that link.The Big Man wrote: The Big Man believes that the Plasma Pistol proves that to be incorrect.

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Just go to the Proj tag and set the Plasma 'nade Inital and Final speed to about 10 (both) then set both Homing/Turning Ability to 5 (the first one is how much it tracks, the second is how sharp it can turn to track).
Last, just turn weight/arc to 0 so it doesnt fall...
Then, swap a weapons Proj. Dependency to Plasma Nade and Voiala! Tracking Plasma 'nades!
Last, just turn weight/arc to 0 so it doesnt fall...
Then, swap a weapons Proj. Dependency to Plasma Nade and Voiala! Tracking Plasma 'nades!
---Begin Geek Code Block---
GAT d->d s+:+>s: a--- C++ !U P L- !E W++
N? o? K? w++++ O--- M- V? PS+++ PE? Y PGP+
t+@ 5? X R tv b++ DI- D++++ G++ e- h!
r-->r--- z
---End Geek Code Block---
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GAT d->d s+:+>s: a--- C++ !U P L- !E W++
N? o? K? w++++ O--- M- V? PS+++ PE? Y PGP+
t+@ 5? X R tv b++ DI- D++++ G++ e- h!
r-->r--- z
---End Geek Code Block---
Dont know how to Read Geek Code? Go to
http://www.geekcode.com