how do i make the ghost have a secondary trigger?

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JimmyBeGood





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how do i make the ghost have a secondary trigger?

Post by JimmyBeGood »

i need to know how to put a secondary trigger on a ghost for my mod, also my mod needs to be joiner-friendly so that people who dont have the mod can join
i have already tryed swapping the banshee weapon meta with the ghost and i got an exception when i was running the modded map on my dedicated server and a normal unmodded map on halo
plz help me im kinda in a hurry to finish this mod
please dont insult my grammar,
im just too lazy to put in commas when im typing fast,
and my fingers are kinda clumsy which messes up spelling
fishface617





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Post by fishface617 »

well if you are almost done with the mod, ib et u already rebuilt it, if so you will need to rebuild again to give the ghost a second trigger.

here are the files and tutorial:

http://halopce.com/phpBB2/viewtopic.php?t=144
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Post by JimmyBeGood »

i tried doing that but it didn't work, the map wasn't joiner friendly and im trying to make a map that is for my dedicated server. I know i've seen a ghost with a banshee shot before on a modded server and im trying to do something like that.
thx anyways though
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Post by fishface617 »

theres no other way then, u have to rebuild the map to give the ghost a secondary trigger, and then the players all have to have it
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Alchemist666





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Post by Alchemist666 »

i can do it in hht :P
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Post by XSHADOWX »

there is a tutorial for this
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Post by JimmyBeGood »

XSHADOWX wrote:there is a tutorial for this
and where is this tutorial, could you post a link please?
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Post by fishface617 »

fishface617 wrote:
here are the files and tutorial:

http://halopce.com/phpBB2/viewtopic.php?t=144
JimmyBeGood





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Post by JimmyBeGood »

JimmyBeGood wrote:i tried doing that but it didn't work, the map wasn't joiner friendly and im trying to make a map that is for my dedicated server. I know i've seen a ghost with a banshee shot before on a modded server and im trying to do something like that.
thx anyways though
im not stupid try reading more posts on the topic before you try and say something
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Post by fishface617 »

you asked for the tutorial, that is the original tut by deimos, and i gave it to you, you asked again, so i gave it to you again. but apparently alchemist666 claims he can do it HHT, which might make it joiner friendly, so why dont you pm him?

and i never said you were stupid
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Post by Alchemist666 »

it might not be joiner firendly because i think thats impossable but it just uses the banshees weapon..
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Post by V0Lt4Ge »

You could swap all the Banshee's dependencies for the Ghosts, since the Banshee has secondary fire.
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Post by JimmyBeGood »

i've tried switching the banshees tags with the ghost but it wasn't joiner friendly and i know that its possible because i've seen it on a ded server before
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Post by V0Lt4Ge »

Try Changing the Ghost's weap tags to the Banshee's then.
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Post by fishface617 »

V0Lt4Ge wrote:Try Changing the Ghost's weap tags to the Banshee's then.
what do you mean by that?
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Post by JimmyBeGood »

JimmyBeGood wrote:i've tried switching the banshees tags with the ghost but it wasn't joiner friendly and i know that its possible because i've seen it on a ded server before
srry i meant to say weap tags there, i did try switching them, but it did not work
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Post by Alchemist666 »

omg >_>
go to hhk find the ghost vehi tag
switch the weap and antr to what the banshes are and you now have secondary fire woopdy freekin do :roll:
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Post by JimmyBeGood »

thank you, that worked fine
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Post by V0Lt4Ge »

alchemist666 wrote:omg >_>
go to hhk find the ghost vehi tag
switch the weap and antr to what the banshes are and you now have secondary fire woopdy freekin do :roll:
That's what I meant.
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