Discuss general issues about modding HaloPC. Post ideas for mods here.
Assassin 04
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by Assassin 04 » Fri Mar 19, 2004 3:57 pm
My challenge is for someone to come up with a program that allows you to put two seperate mods into the same level. By this i mean lets say that you have forest gulch well what about if you wanted to put the structures from stunt gulch or some other mod into blood gulch without having to replace forest gulch. See what i mean
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peabnuts123
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by peabnuts123 » Fri Mar 19, 2004 3:58 pm
that really is an extreme modding challenge.
Assassin 04
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by Assassin 04 » Fri Mar 19, 2004 3:59 pm
i know
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Zeus
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by Zeus » Fri Mar 19, 2004 5:47 pm
You mean, like, combining two maps to have overlapping models? As in a stunt park and a ctf mod? It is going to be very very difficult.
Assassin 04
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by Assassin 04 » Fri Mar 19, 2004 6:08 pm
yes thats exactly what i mean and yes i know it will be hard but i think someone can do it
i only drink the blood of my enemies
Zeus
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by Zeus » Fri Mar 19, 2004 6:13 pm
If I knew how to program...
Assassin 04
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by Assassin 04 » Sat Mar 20, 2004 8:58 am
i want this challenge to get out to all the major modders how should i do that
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Kamatzu
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by Kamatzu » Sat Mar 20, 2004 1:24 pm
How is this a modding challenge? I could easiley make a forest gulch in stunt gulch...its time consuming but you dont need a program to do this....
Saber
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by Saber » Sat Mar 20, 2004 2:00 pm
This is more of a coding challenge than it is modding. What language will you be writing this in ?
Zeus
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by Zeus » Sat Mar 20, 2004 2:13 pm
This sounds like something C# could do. I suggest using that. And, btw, he was meaning to automatically overlap maps, not by hand.
Saber
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by Saber » Sat Mar 20, 2004 2:14 pm
There would have to be some sort of user interaction though, to tell the program what to keep and what not to
halofan141
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by halofan141 » Sat Mar 20, 2004 5:59 pm
This will not work. Unless you take two ppfs of nonrebuilt maps it won't work. Otherwise you can just put two ppfs on one map.
Saber
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by Saber » Sat Mar 20, 2004 6:27 pm
This will not work. Unless you take two ppfs of nonrebuilt maps it won't work. Otherwise you can just put two ppfs on one map.
You forgot your [/random_gibberish] tags.
[users]Woo-chopper5
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by [users]Woo-chopper5 » Sat Mar 20, 2004 11:56 pm
Yeah, this wouldn't be that hard. The only thing you'd need to do is find out what was modded in each map and recreate and combine the mods made. As Kamatzu said, it'd just take a bit of time. Not really all that hard.
I see...
Veegie
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by Veegie » Sat Mar 20, 2004 11:59 pm
I really don't even see the point of this.
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Assassin 04
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by Assassin 04 » Mon Mar 22, 2004 12:33 pm
if its so easy then do it and prove it
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Kamatzu
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by Kamatzu » Mon Mar 22, 2004 2:35 pm
Zeus wrote: This sounds like something C# could do. I suggest using that. And, btw, he was meaning to automatically overlap maps, not by hand.
i know..but it could be done by hand just time consumingly
HunterXI
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by HunterXI » Mon Mar 22, 2004 2:50 pm
Kamatzu wrote: Zeus wrote: This sounds like something C# could do. I suggest using that. And, btw, he was meaning to automatically overlap maps, not by hand.
i know..but it could be done by hand just time consumingly
I'd like to see the first 5 lines of this program. bet says you'll never get around to it.
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Zeus
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by Zeus » Mon Mar 22, 2004 4:03 pm
Wasn't even going to try...at least not yet...I don't know how to program in C# yet...what if you were to make a ppf of a ppf? That could work...