[Mod] ODST Training Center

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madkyle12





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[Mod] ODST Training Center

Post by madkyle12 »

ODST Training Center
  • Author: __ madkyle
    Website: ...
    Video:__....
    Patch:__....
    Type:___...serenity/.Sppf
    Base:___...Foundation

    Map Information:

    [ YES ] __System Linkable
    [ YES ] __Weapon Mods
    [ YES ] __Skin Mods
    [ ___ ] __Physics Mods
    [ YES ] __Lighting Mods
    [ ___ ] __Vehicle Mods

This is my first time modding so feedback would be nice!

::Story:: The Master Chief has arrived upon Earth on the Forerunner Shuttle escaping from High Charity and the flood, but now Earth is under heavy attack under the full force of the Covenant. On the Surface, and ODST training Center is under attack while it was being evacuated. The ODST's mission were to board the Human Battleship and flank around the fleet for a desperation attack....but it was too late the covenant docked a Covenant Capital Chip very nearby the Training Center...nearly all hope was lost of evacuating. Now The battleship is in a battle within its self bcuz of Covenant borders and the Training center is under full attack of Elites....

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::Mods::
Active Scenery:there are 4 Phantoms, 4 Longswords, and 3 Pelicans. They are all lined up so none will colide.

Scenery: There is a Human Battleship (inamberclad) stationed above the map

Bipeds:Spartan/Master Chief is an ODST
Elite: default elite

Weapons:
All dual-wieldable weapons were disabled AKA you can't dual Wield (the reason of this was because the ODST cannot Dual-Wield. Weapons on map were changed to Human.

The Ligtmap was made slightly darker to show the shadows of the Battleship.

::Credits::
Thanks to all of the Programs that were used to make this mod
Entity:shock: :shock:
Dothalo
Insolence
Also i would like to thank Matt who watched me make this mod :D :D and is the other member of Madfrog Mods.


This topic was auto generated with The Mimesis Mod Post Generator
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Last edited by madkyle12 on Mon Aug 07, 2006 6:52 pm, edited 1 time in total.
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GametagAeonFlux




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Post by GametagAeonFlux »

Not too bad man...nice atmosphere.
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Post by shade45 »

Pretty cool
madkyle12





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Post by madkyle12 »

WOW :shock: :shock: that was a really fast reply thanks :D :D
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gamefreak249





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Post by gamefreak249 »

Pretty cool man :) Keep it up.
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MilyardoX2




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Post by MilyardoX2 »

i like it.. but what about the elite training ground? jk, nice map
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Post by madkyle12 »

Elite training ground....hmmm...thats actually not a bad idea :D
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Post by StalkingGrunt911 »

I like the active scenery try skinning it to give it that full ODST training center feel.
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MilyardoX2




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Post by MilyardoX2 »

can't forget about grunt and brute training... hunters are born gifted fighters.. lol
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Post by madkyle12 »

i did "ATTEMPT" to skin the ground and that turn out pretty good but i think im gonna skin more in a possible V 2
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Supa1337




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Post by Supa1337 »

I like it :)
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Geo
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Post by Geo »

Good job, I love anything related to ODST's 'cos they're so cool.
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Post by x088x »

Doesn't seem like much, and there is way too much active scenery in my opinion. I don't really see much of a difference from the regular foundation. I don't know. ODST are still cool, though. 5/10 for effort.
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Post by SerpentKnights »

man ur a tough critic.. sheesh..
anyway, nice mod. i like the active scenery :)
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Post by DoorM4n »

i like the name,

and it looks cool :D
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T1xAnton




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Post by T1xAnton »

Lookin' pretty good.
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Elite747




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Post by Elite747 »

Thats pretty kool. You need to do something to the elite though. mb put in the honour guard or the ultra. (the one with the huge helmet)
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Post by Jbregi »

Dude! Perfect SWAT level right here. Or maybe just all no shields. This got my d/l.

8.5/10
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Post by MrBalll »

Not too bad. Too much active scenery in my opinion.
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Post by xheadshotmastax »

MrBalll wrote:Not too bad. Too much active scenery in my opinion.
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