yeah i made this from scratch but using the halo pc model as a ref
i uved it but i don't even know what button i pressed to do it
this is only my second model
ok by manipulating the battle rifle's uvs I was able to give avp's model proper uv for halo 2. the only problem is the injection. I just finished fixing it for a correct injection but I'm kinda busy right now. Anyways here are some pics of how it should come out looking in H2. I know dec1234 is making a better one but this is one that was made from scratch by avp and I think making them is better than ripping them. No offence dec1234. According to my calculations avp's model should come out with the battle rifle's numbers plate.
Sorry for the Bump but this is an update for the H2 version of the model.
well I can't actually use the skin in-game for some reason probably mismapping but the weapon looks amazing despite that it has no skin. It basically looks exactly the same as it would in pc but it's completely black and doesn't look nasty at all. I would get u some pics but im kinda busy right now.
Edit: Here are some pics I took. Yes thats a skinned burial mounds. So I'm gonna have it in my next mod.
And the only reason the AR was olive colored in the movie is because he was in the desert... The thing is shiny, therefore picking up color from it's surroundings.
ya but he's using it in burial mounds wich is a desert also
and the reason its big is because it hasnt been resized
if some1 can get me alink to the obj importer for 3ds max 8 i would resize it