Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Domer
Posts: 51 Joined: Fri Mar 19, 2004 9:21 am
Location: some where over the rainbow
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by Domer » Sat Mar 20, 2004 11:43 am
their ok, maby add some texture to them
Beastman
Posts: 1125 Joined: Tue Dec 09, 2003 9:08 am
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by Beastman » Sat Mar 20, 2004 12:18 pm
not bad, the ghost flame one is the best i think keep it up
PRiMoiCoN
Posts: 164 Joined: Thu Feb 05, 2004 2:48 pm
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by PRiMoiCoN » Sat Mar 20, 2004 12:49 pm
yeah i think the ghost is your best one......i think the banshee would look cool if it wasnt so plain.....but just keep workin at it
EqUiNoX
Posts: 1929 Joined: Sat Feb 07, 2004 11:08 am
Location: Bantron, USA
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by EqUiNoX » Sat Mar 20, 2004 12:52 pm
i agree. they are really good for ur first ones though...keep em coming...
kingo
Posts: 20 Joined: Tue Feb 24, 2004 2:30 pm
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by kingo » Sat Mar 20, 2004 3:12 pm
Thanks. I will try to work harder on the next ones I try.
oldfaq
Posts: 321 Joined: Fri Dec 19, 2003 7:31 am
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by oldfaq » Sat Mar 20, 2004 4:03 pm
hey,
kingo make the vehicle look like its had a rough life with scratches nicks dirt spots? but they are nice for your first! better than I could do
oldfaq
EqUiNoX
Posts: 1929 Joined: Sat Feb 07, 2004 11:08 am
Location: Bantron, USA
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by EqUiNoX » Sat Mar 20, 2004 4:51 pm
i agree...the first mods are the ones that show ur potential...and he is doing very well for his first ones...
Superfly
Posts: 424 Joined: Tue Nov 04, 2003 11:14 am
Contact:
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by Superfly » Sat Mar 20, 2004 4:52 pm
if you improved your skin by having the rust on it then you would have some good looking skins.
EqUiNoX
Posts: 1929 Joined: Sat Feb 07, 2004 11:08 am
Location: Bantron, USA
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by EqUiNoX » Sat Mar 20, 2004 4:53 pm
yeh...that would look really cool...when u get those done post the links...that would be nice...
[VxM]Death
Posts: 8 Joined: Fri Mar 19, 2004 10:07 pm
Contact:
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by [VxM]Death » Sat Mar 20, 2004 9:54 pm
Im workin on my skins right now and i cant get them back into the map
how do i go about this
i have them saved as a dds and hmt is accepting them when i inject the texture
i hit save then copy that map over the original
and nothings changed
[VxM]Death
Posts: 8 Joined: Fri Mar 19, 2004 10:07 pm
Contact:
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by [VxM]Death » Sun Mar 21, 2004 6:40 am
nvm i got the skinning figured out but is there anyway i can post an image without it being hosted somewhere
and if thats my only option where can i host it
JomanX
Posts: 18 Joined: Sun Feb 22, 2004 1:33 pm
Location: up your butt and around the corner
Contact:
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by JomanX » Sun Mar 21, 2004 8:37 am
cool but it needs tectures
G0DF47H3R
Posts: 181 Joined: Sun Feb 29, 2004 8:33 pm
Location: Who wants to know!?!
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by G0DF47H3R » Thu Apr 08, 2004 9:44 pm
Good job man. Keep 'em comin'