[MOD] [PICS] [VID] New Phmo values found

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Poll ended at Wed Jun 14, 2006 6:27 pm

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Total votes: 17

TrackCrew





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Post by TrackCrew »

what program did you use to edit the phmo tag with. like what did you do to make them bounce, cause i have a really great idea for one of my maps.
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Winkler707




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Post by Winkler707 »

well i used a hex editor, but you can use the ifp if you can get it working which i'm assuming you can't sense you asked, but i think i have an xml plugin somewere before i learned ifp

Edit: nvm it's the ifp but just put this in your ifps folder in insolence unless you know how to put it in another program just use insolence and the bounce and friction values are in the vehical attachements reflexive... O yeah and the ifp also contains XYZ extents for phmo models O.o
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phmo.rar
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TrackCrew





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Post by TrackCrew »

hey thanx got it working thanx. cant wait to get it working.
Talin64




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Post by Talin64 »

Nice job winkler,
It is almost like you did all this yourself.
lol Talin
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DoorM4n
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Post by DoorM4n »

:wink:
The maximum signature size is 500x120px at 75kb.
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Winkler707




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Post by Winkler707 »

oops shoud have given Talin credit for the half extents when i posted the plugin, and credit to nate90 mb and talin and brok3n halo mb and just about everybody on this forum in the first topic WOOT for talin64 :oops:
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shade45




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Post by shade45 »

Looks pretty sweet
TrackCrew





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Post by TrackCrew »

Winkler707 wrote:oops shoud have given Talin credit for the half extents when i posted the plugin, and credit to nate90 mb and talin and brok3n halo mb and just about everybody on this forum in the first topic WOOT for talin64 :oops:
well thanks for the plugin both tallin nate90 brok3n halo and wrinker707. for making all of this stuff for us
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xheadshotmastax




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Post by xheadshotmastax »

oh nice that you finally released it winkler :)
i hope "we" get all the phmo values out soon and have some custom collision anywhere!

*points to doorman :P

good job tough!
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