adding pallets to map

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srchrisknight





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Joined: Tue Apr 04, 2006 4:54 pm

adding pallets to map

Post by srchrisknight »

how can i properly add a machine pallet and a machine placement feflexive to a map that doesn't have one... say coagulation
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Scoliosis




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Post by Scoliosis »

in entity go to any MP map that has a machine pallet then go to the Scnr tag. double click it so all the idents and reflexives come up and then go and clone chunk. A new window will appear and it will list all the SCNR stuff. find machine placement and click it but dont expand it. once you have the entire machine placement ident selected click copy to clipboard. Then in the same entity window, open up coag and go to the SCNR tag. go to clone chunk and then click on chunk - number: 0... and then click add to selected reflex/chunk and your good to go. Do the same thing except for machine pallet. then inject some machines either using entity or insolence (preferably entity) and then change the placement value with that of a machine in coag. For example if you inject the watchtower pod and then go to the SCNR tag you will see a newly added Machine[0], Machine[1] and so forth. These will be nulled. Just change that with the watchtower pod. open in the BSP viewer to move it around.

BTW if you wanna change whcih spawn point is using which pallet ident go to ADI and use blue guerilla to change it.
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srchrisknight





Posts: 130
Joined: Tue Apr 04, 2006 4:54 pm

Post by srchrisknight »

awsome, thnx man this is realy gonna help
a mammoth




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Post by a mammoth »

You might want to copy containments reflexive or another map's that has alot of machines in it. Becuase you don't want zanzi's becuase it will only allow a certain amount of machines to spawn. And also all you need to do to change which spawn point is using which pallette chunk is just use entity in the scnr ( I know that didn't make sense but I suck). and theres no such thing as a feflexive.
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srchrisknight





Posts: 130
Joined: Tue Apr 04, 2006 4:54 pm

Post by srchrisknight »

yea i know how to edit it, i just didn't know how to inject it
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