[Halo CE] tool problem

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gruntboy





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[Halo CE] tool problem

Post by gruntboy »

When i type:
tool structure levels\splinter splinter

in Command Prompt, it gets an error when its building collision. It says Error edge #730 is open (red)
Error edge #875 is open (red)

and there are a lot of other lines just like that but with a different edge number. Why is it doing this? How can i fix it? I am going by the tut here if that helps any.
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ledgendary





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Post by ledgendary »

Try "tool_structure_levels\splinter_splinter", And If thats not right, Post the tutorial your using please.
gruntboy





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Post by gruntboy »

no thats not right. Im using these hek video tuts. http://www.halomods.com/index.php?topic=Tutorials
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Sombody123





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Post by Sombody123 »

It means that you have an open edge= open model. Not really any other way to say it.
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citrusp3rs wrote:i can understand the motive, but if i get a cookie for every time someone said he'd use it for good, not for bad..
well, i wouldn't be able to fit through a door :P
gruntboy





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Post by gruntboy »

Well, i noticed in 3ds Max then when i rotated the motuntains to make them bumpy, I looked and at some views i could see right through some. But at other views they were completely closed. Also, the bases (which were just boxes) also gave this weird glitchy effect
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Sombody123





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Post by Sombody123 »

yep, you need to re-do it.
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citrusp3rs wrote:i can understand the motive, but if i get a cookie for every time someone said he'd use it for good, not for bad..
well, i wouldn't be able to fit through a door :P
gruntboy





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Post by gruntboy »

so the mountains can't be too bumpy?
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Sombody123





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Post by Sombody123 »

No, you have an open model.
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citrusp3rs wrote:i can understand the motive, but if i get a cookie for every time someone said he'd use it for good, not for bad..
well, i wouldn't be able to fit through a door :P
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