3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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benman08




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Post by benman08 »

Can i get a pic of what these old shields looked like? i dont think i have ever seen them.
Chief Cow





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Post by Chief Cow »

I think I've finaly finished my fake radiosity lighting for inside of death island. Note that the light fixtures models aren't present yet, but the lights that go with them are.

Suggestions (mostly on the lighting)???

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Last edited by Chief Cow on Tue Jul 25, 2006 12:53 pm, edited 1 time in total.
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darco9x2





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Post by darco9x2 »

that looks really good.
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benman08




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Post by benman08 »

Put the masterchief closer to the camera :)
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Post by HK-47 »

though it is good considering this is my first time rendering correct spartan?
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Thanks LT.
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benman08




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Post by benman08 »

For a first, yes.
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Post by HK-47 »

Yes! thanks benman.
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Thanks LT.
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Post by darco9x2 »

Chief Cow did you follow a tutorial for faking radiosity? i really need to learn how to get that good of an affect.
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Chief Cow





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Post by Chief Cow »

No, I'm using the mental ray renderer actually, plus a lot of mr area lights with some mental ray light shaders (those are in the last rollout option thing in mr area light dialog). And i turn on GI, not to fake radiosity, but to make the lights brightness more realistic, since when you use light shaders, there is no power option, just color; The GI doesn't affect an actual radiosity effect because all my lights have cuttoff points, aka attenuation (option in the light shader). The fake radiosity effect just comes from placing lights in good places.

Only point of doing all this was to save time, crap load of time because Ill making a SHORT movie on DI once i get all the parts together.
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darco9x2





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Post by darco9x2 »

yeah im bascially doing the same thing you are, except im not using mental ray.
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Post by Tanasoo »

benman08 wrote:Can i get a pic of what these old shields looked like? i dont think i have ever seen them.
I think it was in the oooold Halo trailer, like the first one ever I think. It might be in the halo2 map pack, but I am not certain...

Nice scene Chief cow BTW. The spartan needs a little work (Mostly pose, I can hardly see him), but the environment is great! 8)
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benman08




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Post by benman08 »

Found it :)
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Chief Cow





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Post by Chief Cow »

Ok, heres a closeup of mc for mr. benman

Hes outside now


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And I'm liking those elite shields
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Post by Jordan »

I love the bumps on the AR and MC!
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Post by =sw=warlord »

.........just started rendering....not sure what to do next...how do i fix the bump-maps?
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i need to know what to fix and how to fix it also how do i add detail maps to add some sort of detail such as making it look like it is metal not just like this?
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Post by darco9x2 »

for detail maps, you can either use a mix or an rgbmultiply. not sure if that has a color change or not, but if it does use photoshop to overlay the alpha on the color change where its not black and use that as your specular map. if it doesnt, use the alpha map for specular. when using detail maps, make sure you tile them according to the size of the image.
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Post by Jordan »

Also, add the proper cubemap to the model. I'm 80% sure the monitor uses the same cube as the pistol.
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trepdimeflou




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Post by trepdimeflou »

If you're working on h1 ingame stuff, use Guerilla to open the shad tag; it has everything you need.
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Post by HK-47 »

Jean luc made a tut for detail maps at yayap.com you should try there.
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Post by darco9x2 »

http://forums.yayap.com/viewtopic.php?t ... t=tutorial


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trying to get the ingam right, so i can use hdri on it when i use it for an animation. am i getting closer? [i still dont like cubemaps spartan.]
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Also, do not send me pm's regarding modding halo.
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