Possible to import UTED maps into 3D Max?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Pyroteq





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Joined: Fri Mar 12, 2004 4:32 am
Location: Sydney, Australia
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Possible to import UTED maps into 3D Max?

Post by Pyroteq »

Is it possible for me to design a map in UTED (Unreal 2004 editor) and import it in 3D Max so I can save it as a Halo 1 map?

Sounds really complicated but I've seen similar things for other programs. I know how to use UTED and I can make a map from scratch, but 3D Max I wouldn't have the slightest clue.

If I can just get the UTED map into 3D Max, that'll be a great start. I don't need textures or lighting or anything, I just want the basic model.

Thanks.
ThabounceR





Posts: 157
Joined: Thu May 06, 2004 10:30 am
Location: #halomods

Post by ThabounceR »

i've once tried that with the normal UT and i somewhere found an extractor for UTed (the editor) and extracted it to an format that max could read using another plugin for importing but the geometry of the level was so F**d up that i was better of building the whole level by myself
i talking about CTF-Face btw (that my map ;) )
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