Water in coag

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nugglet





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Water in coag

Post by nugglet »

where is the tag for the water in the cave of coagulation so i could null it out? Thanx for every1's help
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Post by Monkey Terd »

There are some [shad] dependencies that you could null out in the [sbsp] tag for it. 8)
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Post by drewboi »

you will still get noise... :/
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Post by nugglet »

cant i null out the noise?
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LostWithin





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Post by LostWithin »

You can extract water sounds in entity and open coag, click on the ambience you want to be water sound, and press build and click the waters .info file. And walla, water sounds on coag, and i think you null the ground shader but im not sure. Id ask pokecancer about adding actuall water. :)
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Post by SpecOp44 »

LostWithin wrote:You can extract water sounds in entity and open coag, click on the ambience you want to be water sound, and press build and click the waters .info file. And walla, water sounds on coag, and i think you null the ground shader but im not sure. Id ask pokecancer about adding actuall water. :)
He wants to remove the water, not add it. :roll:
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Post by Tural »

LostWithin wrote:You can extract water sounds in entity and open coag, click on the ambience you want to be water sound, and press build and click the waters .info file. And walla, water sounds on coag, and i think you null the ground shader but im not sure. Id ask pokecancer about adding actuall water. :)
Coagulation has water, he wants to remove it...

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LostWithin





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Post by LostWithin »

Sorry, i didnt see, Id still ask pokecancer, he may know what to null.
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Post by nugglet »

ok. ive expiremented w/ nulling out the water and i have no idea what to null out. could some 1 please help me
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