Need Help With Grunt

Technical Chatter here.
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TheDarkOne555





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Need Help With Grunt

Post by TheDarkOne555 »

I dont know if im blind or if there isnt one, but i have looked EVERYWHERE for a tutorial on transfering a grunt to a MP map to be playable. I spent 1 and a half hours looking, so could anyone direct me or post something?
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Tural




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Post by Tural »

Grunt in MP

Ok first of all EVERY bipd is a little diffrent so waht is in here might not work EXACTLY as it was writen but i do expaint he maddeness and the random numbers and the ones i seam to be pulling out of my ass.

Needed Stuff
-----------------------
insolence - www.insolence.epgservers.net
A map to input the Bipd in
A map to get your Bipd from
-----------------------

Making the Bipd In Game

Now first of all insolence doesnt have the ability to make sound work when u move Bipds or anything for that matter. There for u have to switch it with something that already has a working sound in the map or just nothing at all.

I will be putting the grunt over the MasterCheif in coagulation and will be useing 03a_oldmombasa.map for the grunt.

Ok now, Open up Insolence and open both coagulation.map and 03a_oldmombasa.map

Now your will have to open up Bipd in 03a_oldmombasa.map then click AND DRAG grunt over to coagulation.map, a status bar will apear. Let this go untill its finished even if it looks like its frozen, usualy its just working realy hard.

Now u can close 03a_oldmombasa.map

Now we have the grunt in the map but hes never going to appear so now we have to swap him with the Master cheif.

Open up Mastercheif_mp under Bipd. In here u will need to click visable dependencies. In Object Properties change Mastercheif to Grunt.

There now we have to do things to ensure the game actualy works.

Go to hlmt and find grunt. Open it up and click on the
IFP Plugin - "hlmt" - Edit Mode
this should change it to
IFP Plugin - "hlmt" - Dev Move
After this all dependecies will show up click that and look for the word sound dialog ... there is only 1 so its not hard to find. VERY IMPORTENT switch this to sound dialog combat elite_mp.

Now it will work and everything will be good. Right?
sorry but the camera and the sheilds have not been set right so lets do that.

Open Bipd and click on masterchief_mp. In here u will need to set the Standing Camera Height to 0.28 do the same for Crouching Camera Height. This number was found by opening the grunt Bipd and looking at thoughs values.

Now we just fixed the camera and the point in which the defult height of the guns are fired.

Unforcunitly we got to go back to hlmt and open the
grunt.hlmt and set the plugin to Dev mode again like before. Then change the following the first 6 to these values in in order of apperance.

1st unknown ) 40 to 40
2nd unknown ) 35 to 30
3rd unknown ) 6 to 10
4th unknown ) 4.5 to 5
5th unknown ) 2.8 to 2.8
6th unknown ) 1.5 to 1.8

This has fixed some of the problems with life and sheild now click on the unknown 2 under the reflexives menu, set these to this picture becouse its just to long to type.

http://img357.imageshack.us/img357/8801 ... ues2si.jpg

Basicly i am setting the mastercheift life and sheild
settings from hlmt to the grunts hlmt.

You might notice the fact that i have a null value in there basicly there isnt realy a sheild for the grunt or a least none that i could find so u can eather have the MC or Elite sheilds which probly looks funny i never tested just for the record (PROVE ME WRONG), or u just leave it null and have there be no shield animation.

Now at this point the grunt work, the camera is right, and the sheild and life is correct. The only thing now is to make ALL the weps work for the bipd.

For this go to http://www.insolence.epgservers.net/ind ... &Itemid=25

Bipds in vehicles

Ok well with the help of TJ213 i managed to find a way to make any vehicle work with the grunt at least. This shoudl work for the jackel to but it might not now the Hunter is fuked becouse it cant drive anything and its to fat lol. anyway here we go.

First, go into the vehicle u want to change i will do warthog first then tank. Now open the warthog under vehi. Then switch to dev mode again, in this view go under seats and look at the 2nd unknow there should be warthog_g. Switch this to ghost_d. Now this makes the drivers seat work. Now there should be a bar above where u are working that has a 0 in it click this and change it to 1 this is the passenger seat. change the same spot as befor to ghost_d.

Ok now passenger seats and driver seats work now the turrets MUAHAHAHaha this was the hardest part. Go to the chaingun under vehi go into dev mode and go to seats again. In the exact same place change it to c_turret_mp_d THIS IS SUPER IMPORTENT. U HAVE TO MAKE IT c_turret_mp_d otherwise your grunt will go stupid after u got in. After this your grunt should be able to get in and out of the chaingun. Go do the same for the gauss hog turret wial u are at it.

now for the tank its even easyer go to the tank and go to dev mode again and just switch the same thing we have been switching to ghost_d.

And by the way if your wondering use the same thing u used for the Chaingun for the fixed turrets.

well hope u enjoy this tutorial, and some bipd like the hunter have realy realy picky things like his gun so just fidle around with it untill u find what works best. OH and i didnt change the shaders and anything like that. Look at this for information about that go to this tutorial.

http://www.insolence.epgservers.net/ind ... &Itemid=25

if u are looking at this going **** learn some dam english well sorry

Yah the image is shit size im just taking it off.

THX TO TJ213 FOR VEHI HELP
Not mine.
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Skayter
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Post by Skayter »

Do not use insolence to transfer se Entity...
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