solid objects

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
cyrus119





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Post by cyrus119 »

i tryed that and that wont open any maps
llamamastafu





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Post by llamamastafu »

correct me if i'm wrong, but this should work..

1. open both your MP map in insolence
2. drag and drop the containment gate into it
3. drag and drop the "boss platform" (which i dont even know what that is)
4. swap the hlmt for the containment gate to the boss platform
5. add the containment gate to the level (via chunks, itmc, proj, whatever)
6. test it and it should work.. if not, try other stuff then the hlmt? you could just swap the model+shader (or just shader, i dont know what the boss thing is)
Serenity Vs. SPPF

who the hell cares?
UntoldLegendxx





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Post by UntoldLegendxx »

I don't think that would work with the containment gate because the platform doesn't have collision in the first place.
llamamastafu





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Post by llamamastafu »

Guardian wrote:I don't think that would work with the containment gate because the platform doesn't have collision in the first place.
what map is the platform in (mapfile name please, i've never played campaign)
Serenity Vs. SPPF

who the hell cares?
UntoldLegendxx





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Post by UntoldLegendxx »

08b_DeltaControl is what it is.
cyrus119





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Post by cyrus119 »

delta control or w/e. its the last level its the platform u fight tarterus on. is there a solid form of the specimen storage lift (collision for it)? thats the elivater u ride on the second arbiter level when all the flood r jumping off the walls at u.
UntoldLegendxx





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Post by UntoldLegendxx »

i've seen mods where it is there so yeah i believe so
cyrus119





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Post by cyrus119 »

i kno the collision transferd over with it how do i like reattach or activate the coll?
UntoldLegendxx





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Post by UntoldLegendxx »

it should be fine if it's a mach and has collision on it originally.
cyrus119





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Post by cyrus119 »

i put in containment 2 of them. just had then sticking out of the wall. they have no collision.
[users]jlddodger





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Post by [users]jlddodger »

The boss platform mach does not have collision. It was only used for a cinematic scene. In the final battle it is part of the BSP.
Image
cyrus119





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Post by cyrus119 »

i said: i put in containment 2 of them. just had then sticking out of the wall. they have no collision.

i want to add: how do i reattach there collision?
a mammoth




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Post by a mammoth »

in the idents in entity just fix the things for collision and physics
[users]jlddodger





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Post by [users]jlddodger »

The boss platform mach does not have collision. It was only used for a cinematic scene. In the final battle it is part of the BSP.
The boss platform has NO collision. Not even in the game.
Image
cyrus119





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Post by cyrus119 »

ok if i change the specimen platform things coll from null to the walkway will it have coll then?
a mammoth




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Post by a mammoth »

I think your avatar is way too big
cyrus119





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Post by cyrus119 »

ya it kinda is, i will fix that soon
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