The best of the best for Halo 2 Xbox
a mammoth
Posts: 1603 Joined: Fri Jul 15, 2005 7:01 pm
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by a mammoth » Sat Jul 22, 2006 4:41 pm
nice mod but did you use the sniper sound for Jedi Knight II: Jedi outcast for the beam?, but anyways awesome mod
xheadshotmastax
Posts: 1029 Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:
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by xheadshotmastax » Sat Jul 22, 2006 4:44 pm
a mammoth wrote: nice mod but did you use the sniper sound for Jedi Knight II: Jedi outcast for the beam?, but anyways awesome mod
Hmm i dont think i used it since those sounds were partly from unreal tournament.
OWN3D!
Posts: 11 Joined: Mon Jun 26, 2006 2:38 pm
Location: Brisbane, Australia
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by OWN3D! » Sun Jul 23, 2006 1:35 pm
Wow i love the white skins they look AWSOME
xxCHANCExx
Posts: 69 Joined: Sun Jan 15, 2006 8:34 pm
Contact:
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by xxCHANCExx » Sun Jul 23, 2006 1:39 pm
Pwnage man
EXTREMELY good mod. I love it.
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
ZzJ03zZ
Posts: 87 Joined: Fri Jun 02, 2006 10:50 am
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by ZzJ03zZ » Sun Jul 23, 2006 3:50 pm
ummmmmmmmmmmmmmm nice
Thanx Detox^^
OWN3D!
Posts: 11 Joined: Mon Jun 26, 2006 2:38 pm
Location: Brisbane, Australia
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by OWN3D! » Mon Jul 24, 2006 1:44 am
I found that i couldnt get into the warthog ne1 else have this problem?
smacktalker
Posts: 935 Joined: Sat Feb 25, 2006 4:23 am
Location: Europe. as in i'm speaking broken english coz i'm polish :D
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by smacktalker » Mon Jul 24, 2006 3:50 am
OWN3D! wrote: I found that i couldnt get into the warthog ne1 else have this problem?
warthogs aren't suppose to be ingame... he didnt null out the warthog in the VEHC tag so thats default starting vehicle.
xheadshotmastax
Posts: 1029 Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:
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by xheadshotmastax » Mon Jul 24, 2006 6:31 am
smacktalker wrote: OWN3D! wrote: I found that i couldnt get into the warthog ne1 else have this problem?
warthogs aren't suppose to be ingame... he didnt null out the warthog in the VEHC tag so thats default starting vehicle.
snuggly wuggly uploading updated patch
God TK_UK
Posts: 10 Joined: Wed Jul 05, 2006 1:56 am
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by God TK_UK » Mon Jul 24, 2006 9:38 am
i like the new picture that u have headshotmasta, i dnt no if it has anything to do with this grunt mod but its funny all the same
GOD
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:
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by Tural » Mon Jul 24, 2006 10:14 am
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
Location: ...
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by -DeToX- » Mon Jul 24, 2006 10:21 am
Nice Review Tural. Your A Good Editor
Jbiz813
Posts: 48 Joined: Sun Jun 11, 2006 10:34 pm
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by Jbiz813 » Mon Jul 24, 2006 11:52 am
sweet
T1xAnton
Posts: 1213 Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:
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by T1xAnton » Mon Jul 24, 2006 12:26 pm
0m6 h34d5h07m4574 15 7h3 |337. !!! Anyway, great job getting on the front page ^.^ These mods look really great. Im looking forward for your next mod.
Accept Change.
Dojorkan
Posts: 1084 Joined: Sun Jan 30, 2005 7:54 am
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by Dojorkan » Mon Jul 24, 2006 2:14 pm
OWN3D! wrote: I found that i couldnt get into the warthog ne1 else have this problem?
Its not a problem, since thats the way its supposed to be. Grunts dont have animations for the Hog, and whatshisname didnt want to have warthogs on the map.
icydeadpeeps
Posts: 18 Joined: Thu Jul 06, 2006 10:20 am
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by icydeadpeeps » Wed Jul 26, 2006 6:51 am
Great job HSM. This found a place on my main menu right away. Which is a great honor because there is only one other mod thats made it onto my menu. The only little thing that I dont like with this is when you throw a grenade the projectile isnt in sync with the animation. This also happens in sunnision so I realize it's probbly something that you all cant fix but can someone tell me exactly why it does this? Is it just because the grunts arms are shorter therefore the animation doesnt take as long to complete? Anyway great job on the mod.
Monkey Terd
Posts: 2032 Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S
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by Monkey Terd » Wed Jul 26, 2006 7:17 am
icydeadpeeps wrote: Great job HSM. This found a place on my main menu right away. Which is a great honor because there is only one other mod thats made it onto my menu. The only little thing that I dont like with this is when you throw a grenade the projectile isnt in sync with the animation. This also happens in sunnision so I realize it's probbly something that you all cant fix but can someone tell me exactly why it does this? Is it just because the grunts arms are shorter therefore the animation doesnt take as long to complete? Anyway great job on the mod.
If you go into 3rd person, its in sync perfectly.
Formerly known as Limpmybizket.
Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
Contact:
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by Pyroman » Wed Jul 26, 2006 5:11 pm
Once again,
Amazing.
Listen to Protest the Hero.
Skayter
Readers Club
Posts: 627 Joined: Sat Oct 29, 2005 12:44 pm
Location: New York
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by Skayter » Wed Jul 26, 2006 6:28 pm
Whoa Skin is excellent and mods are perfect... Seams for well balanced gameplay...
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
Location: ...
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by -DeToX- » Wed Jul 26, 2006 6:38 pm
Skayter wrote: Whoa Skin is excellent and mods are perfect... Seams for well balanced gameplay...