Discuss general issues about modding HaloPC. Post ideas for mods here.
argrn
Posts: 819 Joined: Tue Feb 03, 2004 5:04 pm
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by argrn » Sat Mar 06, 2004 4:22 pm
no most of them are at blood gulch (4 that i know of) so it wont be on a dedicated server. maybe one at a time but not as a map pack.
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TsukasaZero
Posts: 573 Joined: Fri Jan 16, 2004 4:25 pm
Location: Testing Longhorn from a secure location
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by TsukasaZero » Sat Mar 06, 2004 4:51 pm
Yeah, they are all on Blood Gulch. I tried to do it on Timberland but its too hilly...BG just happens to be big, open, and relitivly flat.
BaronvonTito790
Posts: 423 Joined: Sun Nov 23, 2003 4:10 pm
Location: A trout farm....
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by BaronvonTito790 » Sat Mar 06, 2004 5:08 pm
Side winder would make a great Map to build shit on then. Its almost all flat.
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argrn
Posts: 819 Joined: Tue Feb 03, 2004 5:04 pm
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by argrn » Sat Mar 06, 2004 5:33 pm
if u can get the log into sidewinder i would use it. but i tried to get it to timberland and couldnt
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BaronvonTito790
Posts: 423 Joined: Sun Nov 23, 2003 4:10 pm
Location: A trout farm....
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by BaronvonTito790 » Sat Mar 06, 2004 9:05 pm
oh right, i forgot that there were no logs in sidewinder. And that its pretty hard to import it. maybe there is anther building block that can be used. I'll experement with different things.
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BaronvonTito790
Posts: 423 Joined: Sun Nov 23, 2003 4:10 pm
Location: A trout farm....
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by BaronvonTito790 » Sat Mar 06, 2004 9:29 pm
its not finished yet im sure. so we just need to give them some space.
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Retro_Boy
Posts: 220 Joined: Sat Mar 06, 2004 1:53 pm
Location: Surfin on the east coast
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by Retro_Boy » Sun Mar 07, 2004 6:39 am
How are you guys getting these walls? What are you using to edit the models???
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TsukasaZero
Posts: 573 Joined: Fri Jan 16, 2004 4:25 pm
Location: Testing Longhorn from a secure location
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by TsukasaZero » Sun Mar 07, 2004 7:00 am
gmp_gmp
Posts: 427 Joined: Sun Dec 21, 2003 12:01 pm
Location: In his magic flying hoverboat, flying over h4xmb.com
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by gmp_gmp » Sun Mar 07, 2004 9:28 am
u can take a rock in sidewinder and make it into a plate... export models and stuff...
my 2 cents
h4xmb? mb.
(One of the oldest semi-active people on this forum)
dispatch982
Posts: 2 Joined: Sat Mar 06, 2004 8:43 pm
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by dispatch982 » Sun Mar 07, 2004 9:39 am
for mines of moria, i'd make one on library, not blodgulch...
TsukasaZero
Posts: 573 Joined: Fri Jan 16, 2004 4:25 pm
Location: Testing Longhorn from a secure location
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by TsukasaZero » Mon Mar 08, 2004 1:55 pm
Hey guys, just wanted to know if yall are ready for a beta release or something?
argrn
Posts: 819 Joined: Tue Feb 03, 2004 5:04 pm
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by argrn » Mon Mar 08, 2004 2:41 pm
im not close
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Tyson101
Posts: 139 Joined: Tue Jan 27, 2004 5:05 pm
Location: Spokane, WA
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by Tyson101 » Thu Mar 18, 2004 5:40 pm
So when is this mod going to be up for download? I'm really looking forward to playing it!
Jatred
Posts: 27 Joined: Tue Feb 17, 2004 3:29 pm
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by Jatred » Thu Mar 18, 2004 6:05 pm
Ok...this is #ucking awesome. I like LOTR, and though this might be ok. BUt shit...like I said--#ucking awesome man. Keep up the good work and post the link man.
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
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by HunterXI » Thu Mar 18, 2004 6:55 pm
dispatch982 wrote: for mines of moria, i'd make one on library, not blodgulch...
hey, good point... you are smart, young one
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argrn
Posts: 819 Joined: Tue Feb 03, 2004 5:04 pm
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by argrn » Thu Mar 18, 2004 7:43 pm
wow i havent workied on mine for a longg timee
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HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
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by HunterXI » Thu Mar 18, 2004 7:55 pm
I havent worked on Isengard for a looooooong time either... tho I did most of it at a single time
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mubaldinho
Posts: 1 Joined: Mon Jul 26, 2004 4:56 am
Location: Stevenage, England
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by mubaldinho » Mon Jul 26, 2004 5:16 am
i can't believe u guys are actually making LOTR maps!
. please finish them soon!
when u guys thinking of a download? I CAN'T WAIT!
Scarecrow
Posts: 469 Joined: Mon May 17, 2004 7:21 pm
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by Scarecrow » Mon Jul 26, 2004 1:54 pm
he only joined yesterday, lay off him.