UHMM - 3/28 GruntMaps.com is up

Post maps and mods for Halo CE here.
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geri116





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Post by geri116 »

euh whath did you say?? i dident understand 1 thing can u maby make some kind of tutorial i have HALO CE but where do u get those 3d files from??? I HAVE GMAX but i dont understand one single thing bout it
so can u make a picture tutorial or something
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

geri116 wrote:how do u let it work with u export a model from HMT and then click open but i cant choose it whath kind of models do u need to let it work?
HMT exports .OBJ, which I've never even LOOKED AT
but, I think I can help you.
Get the OBJ importer for Gmax (there is one, just look for it...)
Import your model into Gmax
Apply a MULTI-SUB material to it.
Delete all but 1 (or 2) materials from the list.
Rename the material 'e3d\[relevent model type]\[what you want to call it]\[the texture name]'
DO NOT INCLUDE THE EXTENSION
Now, find the texture and open it somehow. Rotate it 90 degrees CCW and save it as a 24 bit bitmap image IN THE FOLDER + FILE YOU USED ABOVE (in relation to the UHMM directory)
Run the .ms file in the UHMM directory and a maxscript menu will appear on the maxscript tab on the right
Just follow my instructions on the buttons.
Now, run the grablistener.exe program (it comes with chimp, I think...)
And when it asks you to save the file, just save it to a .e3d in the folder you created for the texture.
Example:
I have a .obj (with UVs) of the warthog.
I have the warthog textures
I import he obj with UVs (there is an option on the importer) into Gmax
I apply the correct multi-sub material to the model and check my material IDs
I then open my textures and re-save them in
'c:\uhmmproto\e3d\vehicles\warthog_example\hog.bmp'
'c:\uhmmproto\e3d\vehicles\warthog_example\chaingun.bmp'
I rename my materials (in gmax) to:
1) 'e3d\vehicles\warthog_example\hog'
2) 'e3d\vehicles\warthog_example\chaingun'
I run the .ms
I hit the button and then select my model
I hit 'export' (or whatever, I haven't used it in a while)
I wait and then run GrabListener.exe
I save the file into
'c:\UHMMProto\e3d\Vehicles\Warthog_Example\hog.e3d'



And there you have it, but I'm sure I already wrote a tutorial
(posted by Neill Silva, but I wrote it earlier and had it on my old free forum)
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[HR]Cigaro





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Post by [HR]Cigaro »

hmmm, i downloaded it, and i like it, but it ends up harder than it really has to be. Like for example, you could make terrain editing be somewhat like it is in the sims (as retarted as this sounds, it might actually work) with adding hills. That way, just by using a simple tool you could make a specific piece of terrain stretch downward or upward. Also, for adding things such as bases and buildings, you can have a giant folder just loaded with buildings, along with a model maker/editer. And for the sapien part, like for placing models, vehicles, weapons, scenery, etc you could maybe have it work kind of like a more complex version of sparkedit (by complex, i mean more options such as adding custom 3d models as scenery, not more difficult). Oh, and for vehicles and weapons, what would be nice, easy to use, part. It would basicly just ask for models, projectiles, damage, clip/battery, ROF (weapons)/models, weapons, seats, rider ejection :), weight, controls (like in hmt if you go to a vehicle and check a different checkbox and hit save) and things alike. I know some of this may not be possible, but any of these features could add to the simplicity factor you are shooting for :D.
You may know me as: [HR]Cigaro, [KAS]Cigaro, {A sS}Cigaro (grrr sensored :)), [360kil]CiG
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DeathRaider(MMT





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Post by DeathRaider(MMT »

Nice off to a good start agian bacon... mmm bacon, cant wiait till this is finished, add more models, textures and yes building models or templates for like floors , oooorr even like a 3ds shape thingy like blocks and stuff.

:D
Chao307





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Post by Chao307 »

wow,this is gonna help alot. good work,nice that some people actually want to help CE newbies like m3h.
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OpsY





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Post by OpsY »

Gruntmaps.com doesn'T seem to work.. anyways this seems like an awesome project IMO, but yes it would be cool to have it preloaded with user made models like buildings
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destroyer69




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Post by destroyer69 »

Please don't bump topics.
OpsY





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Post by OpsY »

actually it's not a dead topic, it's still on page number you get my point, the project was not cancelled
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V0Lt4Ge




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Post by V0Lt4Ge »

The last post was 3 months ago, making it a dead topic.
gibbo





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Post by gibbo »

if sokmeones gonna lock it lock iy now because this was a big bump
MY SIG DID NOT EXEED 75KB!!!!!!!!! WHY DID YOU DELTE IT!!!! ARRRRG >_<
cyphor





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Post by cyphor »

well now it is called gruntmaps.tk and btw a week and a half is considered a bump mb even less but 3 months=super bump, dont talk in smethign just cause its on st page (please lock)
if life gives u lemons, throw em back and tell life to make its own d**n lemonade
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Brianv





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Post by Brianv »

I can't open .tk sites with my retarded router, dunno how to fix it.
Whats the original url?

Oh and everything I try to do with uhmm, I get a runtime error :(
HK-47





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Post by HK-47 »

STOP FUCKING BUMPING TOPICS...

This is really stupid! LOCK THIS TOPIC!
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Post by =sw=warlord »

shard ur sedatives have arrived.......
but yea please dont bump topics or mr-grumpy will flatten u by jumping on u.
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Post by FleetAdmiralBacon »

http://gruntmaps.byethost4.com/

Now please, don't bump topics this old.
HK-47





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Post by HK-47 »

=sw=warlord wrote:shard ur sedatives have arrived.......
but yea please dont bump topics or mr-grumpy will flatten u by jumping on u.
Got pissed off Trust me im not like that all the time.
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fpszack12305





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s

Post by fpszack12305 »

can someone poste a tutorial for this
In Nomine Dole





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Post by In Nomine Dole »

Dude, STOP POSTING!
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