E3-2003 Cityscape-Classic , By Caz

Post maps and mods for Halo CE here.
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CabooseJr




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Post by CabooseJr »

when are you gonna post a halo 2 version of this map?
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Post by Razor »

there is none yet ...
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Post by HK-47 »

Quite possibly the best city map yet.
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Post by SilentKnight064 »

It's too big, I get lost :(

But it's very very nice :D I like the freeway.
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Post by demonmaster3k »

suggestion: use the regioized hogs and ghost on halomaps.org if you plan to make a halo 2 version (parts fall off ie cmt mod)
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Post by HK-47 »

demonmaster3k wrote:suggestion: use the regioized hogs and ghost on halomaps.org if you plan to make a halo 2 version (parts fall off ie cmt mod)
Dee.

No shite :D its classic currently.
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Post by Krush »

cool remake of the e3 video...i really like how well it resembles that scene. some of the textures need better UVs and some of the materials need to be re-identified as different elements, one example being the elevated freeway...its rubber :?

besides those issues, very cool map. The halo 2 version should be a blast.
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Post by M9 HE-DP Grenade »

demonmaster3k wrote:the guntower is just the top part, last time i recalled, they dont have those "feet" and isnt it smaller too?
the guntower is the one from the E3 vid, the ones you see on the beach in halo 2 are the smaller versions, but the big version has the legs
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Post by jameboy »

I like it a lot. It's a great remake of the e3 new mombasa video.

Edit: You should put ai and stuff to make it like the video.
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Check out my mods so far: The Great War , Eliteland
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Post by Elite747 »

no ******* way! :shock:
This is exactly like the e3 demo!
Make this into campaign!!!
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Post by HK-47 »

LOL, You first.
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Post by [RLG] El Crappio »

Campaign, I wouldn't think would be too hard. The hardest part would be setting up a huge script, if you were going to include Camera Points and Triggers for Custscenes.

I've only made a map with four different cuscene points in it, and only three of them have the cameras looking at the right point correctly.
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Post by nintendo9713 »

Awesome maps, my favorite maps are city levels. Good job.
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Post by In Nomine Dole »

Giggity-giggity-giggity, whoa!
Super sexy, so sexy, so awesomely awe-inspiring and intriguing.
Props on the Covenant Guntower, would fit excellently into other maps, but here are three things I would change/add:

-Plasma Projectile- must be changed.
First off, it has to charge, right? When it does, use the charging effect of the Plasma Pistol, tweaked. In the E3 demo, that's pretty much what it looked like, the Halo 1 PP charge effect, 'cept it was bigger to fit the scale of the cannon, and the energy streaks that radiate from the charging projectile are longer, oscillating, and pulsating. Watch the video at Bungie for details.
Second, the projectile that it volleyed is much bigger than a Wraith mortar, and it's trajectory is much, much straighter than that of a Wraith mortar. The Guntower Mortar itself resmbles a huge Plasma Grenade w/ the ring-contrails of a Wraith Mortar, the tail and corona of a Plasma Grenade, and also a long blue streak, like the contrails of CMT's Needler Turret. Also, these mortar shots detonate after an elapsed amount of time, like Needler rounds.
Lastly, use the appropriate firing and charging sounds, from Halo 2.

-Turret Traverse Rate- way too high for such a large weapon, the gun is as, "dextrous" for lack of a better word, as the significantly smaller Shade turret. Slow it down a bit, but not too drastically.

-Destructible Feature- fair in gameplay considering how powerful the cannon is, and even better for an epic explosion in Machinima movies. It has immediate explosion in two stages. In the first stage, it flash-splodes like the CMT Needler Turret rounds, except horizontally and not vertically, and throws out small bits of superheated debris, and in the second stage, it blows up entirely: with a huge explosion and expulsion of plasma gas, large sections of the cannon breaking up and falling off, and the remaining, blackened wreckage. Once again, see the video at Bungie.net, and once again, swap in the appropriate explosion sounds.

This could be in H2 Cityscape, mb?
Everything else is great, and an excellent replica of the E3 demo BSP, not to mention superlative modelling and skinning of the Guntower.
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Post by FS2006 »

i dont care if you guys think this is a bump, but what In Nomine Dole said was really close to it!, i bet you studied that thing in school! XD

if for anyone who hasnt seen the E3 Realtime Demo, i know some of you haven't ... (Alchemist666 seeming as you never seen that Covanent Cannon Thingamajigg) then heres a link to the video!

Halo 2 E3 Realtime Demo
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Post by CRAZYKALEB »

I wish you take out some crash Bansees and put some cars but the map looks kick ass.
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Post by In Nomine Dole »

Meh, I thought the big elevated highway on the BSP was done really bad, as were a few other things.
The most accurate features of the map were the parts in the screenshots.

Anyway, let this thread die, and wait for H2 Cityscape to post your comments.
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Post by T1xAnton »

demonmaster3k wrote:the guntower is just the top part, last time i recalled, they dont have those "feet" and isnt it smaller too?
Yes The "feet" is supposed to be there ^^... This is sweet.
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Post by HK-47 »

stop bumping....
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