Swapping models on system link
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Swapping models on system link
if i were to swap a model of a.......warthog to a........ghost, whould the other people on my link be able to see it
i know that u won't get the animation etc, it's just the model i want..to know about
i know that u won't get the animation etc, it's just the model i want..to know about
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u know how the yaw pitch and roll in the bsp viewer is all messed up i was wondering if u replace a boxes' collision and model with a mach collision and model that it may fix the yaw pitch and roll and i was wondering if the people i'm with on xbc will be able to see it
o and may i add that i'm nearly a master of acrobatics on oblivion legit on the 360
97/100
just 3 more tell i can jump on water
o and may i add that i'm nearly a master of acrobatics on oblivion legit on the 360
97/100
just 3 more tell i can jump on water
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You can use Dark Matters bsp viewer, but I don't think it's much better than Entitys. You can also change the rotation and location of the object you want manually in Entity or Incolense too if you want. Yeah, but it would be great to have a nice, good, working bsp that displays models accordingly.
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i'm wondering though if theyre would have to be a sepparate app for placing mach because as far as i know everything elsin in entity's bsp viewer works but the mach, they may be like conflicting with each other or somthing
and does darkmatters bsp work?? by that i meen yaw pitch and roll, if it doesnt i'll just do it manually:(
and does darkmatters bsp work?? by that i meen yaw pitch and roll, if it doesnt i'll just do it manually:(
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I don't suggest doing it manually, I think it would be better just testing out your map and adjusting the mach accordingly so it looks good in the game (even though it might look a bit off in the bsp viewer). And I don't think poeple would make a sepertate bsp viewer app that is just for fixed mach rotation. I'm hoping the next version of Entity is going to have a good bsp viewer, or maby they will make a plug-in for the bsp viewer. But just try messing around with it until you get satisfying results.
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