Unable to...

Technical Chatter here.
Post Reply
TheDarkOne555





Posts: 69
Joined: Thu Jul 20, 2006 3:40 am
Contact:

Unable to...

Post by TheDarkOne555 »

Ok, i just finished skinning my new map, but every time i try to resign it, it says "Unable to read beyond the end of Stream." And if i dont sign it, i fail to load it. What can i do?

Oh, and i really need to know, whats the difference between PPF (.ppf) and Super PPF (.sppf)?
---Begin Geek Code Block---
GAT d->d s+:+>s: a--- C++ !U P L- !E W++
N? o? K? w++++ O--- M- V? PS+++ PE? Y PGP+
t+@ 5? X R tv b++ DI- D++++ G++ e- h!
r-->r--- z
---End Geek Code Block---

Dont know how to Read Geek Code? Go to
http://www.geekcode.com
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Re: Unable to...

Post by StalkingGrunt911 »

TheDarkOne555 wrote:Ok, i just finished skinning my new map, but every time i try to resign it, it says "Unable to read beyond the end of Stream." And if i dont sign it, i fail to load it. What can i do?

Oh, and i really need to know, whats the difference between PPF (.ppf) and Super PPF (.sppf)?
If you get that error it's because your map is corrupted and all you need to do is get a new .map of whatever map you are skinning and inject the bitmaps into the new map. It should work if you get the error again when your trying to inject a bitmap try extracting the bitmap that it says the error on, then skin it and inject it.

The difference between .ppf and .sppf is .sppf can compress more but you should try Serenity.
TheDarkOne555





Posts: 69
Joined: Thu Jul 20, 2006 3:40 am
Contact:

Post by TheDarkOne555 »

Well i tried internalizing some of the bitm's for the warthog and other stuff, could that be the problem?
---Begin Geek Code Block---
GAT d->d s+:+>s: a--- C++ !U P L- !E W++
N? o? K? w++++ O--- M- V? PS+++ PE? Y PGP+
t+@ 5? X R tv b++ DI- D++++ G++ e- h!
r-->r--- z
---End Geek Code Block---

Dont know how to Read Geek Code? Go to
http://www.geekcode.com
Post Reply