Containment skytrack WTF?!?!?! please help /{-_-}\

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Jbiz0813





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Containment skytrack WTF?!?!?! please help /{-_-}\

Post by Jbiz0813 »

So I made a containment skytrack in entity using teh source patch from the competition in the files forum and it looked pretty good.
then I signed it with cmr and then ftped it to my xbox. so it loads and I look at the gates. WTF?!?!?! the gates are at all these wierd angles. like there is a straight part of the track and the gates are all vertical.
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Post by Doom »

Umm yeah.... Entity has a rotation problem... I figured that out with my hev pods. Try using darkmatter. Its alot better.

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Jbiz0813





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Post by Jbiz0813 »

how do u use the bsp viewer in darkmatter. when it opens up it is just all black
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Twinbird24




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Post by Twinbird24 »

If it's black, thet means you're not facing the bsp. Just rotate the camera untill you see something that look like the map. The controls are simular to Entitys.
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Post by Jbiz0813 »

and how do u rotate the camera
okay i am in the map but I still can't rotate the camera. some thing is really screwed up. all the gates in the bsp look like ghosts even the wartogs lokk like ghosts
when u click on the ghost it says contaiment/base gate like normal but it looks like a ghost WTF?!?!?!?!?!?!
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Post by akamasta »

lol, my entity bsp viewer does nothing, and my darkmatter bsp viewer opens up to a white wireframe view where everything looks the same. Dam you 4mb graphics card!!
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Post by Jbiz0813 »

im doin this on my dell latitude d620 CORE DOU ------ so about the wierd angles can some1 get back to me on that I will post a patch tom. look at it in ur veiwer and then play it on ur xbox. it will make ur head xplode
So I tink it is because it is when u place a track that touches another it changes the angle please help


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Twinbird24




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Post by Twinbird24 »

[quote="akamasta"]my darkmatter bsp viewer opens up to a white wireframe[/qutoe]

It might also be because you forgot to eneble the texure view. In Dark Matter, you can check if you can to view the texture/wireframe or not.

Also, about the gates looking like ghots, it might do that if you changed the mode (model) of the gate or anything to make a seem like a ghots. So check to make sure you didn't. To rotate the camera in Dark Matter, just click: "P" "L" ":" """ (click the symbols/letter between the quotes to rotate the camera.
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a mammoth




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Post by a mammoth »

akamasta wrote:my darkmatter bsp viewer opens up to a white wireframe[/qutoe]
I like your qutoe
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