Did you make the "body destroyed" effect by yourself or did you copy it from some other effect and rename and edit it?
Edit: Scratch everything I said above. Also, I think I found another way of duplicating projectiles and stuff. Lets use a rocket projectile in this case. Change the rocket's file type 'proj' to 'garb' or some other thing, and recursive save the meta. Rebuild a map and add in the saved projectile and change the 'garb' to the original 'proj'. Just so you don't end up confusing yourself, change the name of the duplicate projectile name 'weapons\rocket launcher\rocket' to 'weapons\rocketlauncher\rocket', or if you're trying to add in more than 1 rocket, change it to 'weapons\rocketlauncher1\rocket', and the other one can be 'weapons\rocketlauncher2\rocket'. Then you can have one rocket that flies straight, one that arcs, and one that homes.
I accidentally did something similar(not exactly like) this, so I'm not 100% sure if this works. I'm going to try again.
Edit x2: It works, and if you change the 'proj' to 'garb', the exported filename will be 'rocket.garb.meta'.
I think what you are doing would work. You would have a rocket launcher that fires 3 different projectiles. But I don't think that when the rocket explodes, it would spawn other rockets, or whatever. But you make a very interesting point.
11691 wrote:Well, here's one low-quality image of what happened with one shot of a rocket when I tried it with warthogs.
Nice. I can see it now.
"Sir, we have run out of transportation, we'll never make it to the covenant base"
"Don't wory soldier, I have a secret prototype weapon here with me that should help us out"
Just so you guys know, chain spawning DOES require map rebuilding. Swapping effects, particles, etc with projectiles makes them not appear at all. You need HHT or advanced hex-editing(or XML) knowledge to edit what projectiles chain spawn and what comes out.
Since my way of doing this is rather rag-tag, it'll be better if you ask Demios or someone else who knows (if he's taking any questions to answer, that is) the proper way.