darkmatter and .obj files
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- Joined: Mon Mar 13, 2006 8:23 pm
darkmatter and .obj files
I'm having a problem with injecting models through darkmatter i follow the tut and do everything it says but the model never shows up in the model viewer in any of the lods i'm kinda lost so if you huys could help me with a link that would do
p.s. of course i will be searching like a mad man for the answers.
p.s. of course i will be searching like a mad man for the answers.
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- Posts: 34
- Joined: Mon Mar 13, 2006 8:23 pm
1. Do not double post. It pisses the admins off.
2. Open Dark Matter, make sure you have mainmenu, shared, and single_player shared maps in same folder as your map you are injecting into.
3. When you have your .obj you want to inject, rename it as many times as there are .obj's in the ORIGINAL model: For example if you are doing the Battle Rifle. You will see this when you extract it from Dark Matter:

Ok so then go back to Dark Matter with the model viewer STILL OPEN. Click import. Then click the folder with the modified files in it that I just explained above. Dark Matter will then ask you to save the meta somewhere. Do that then you will see your new model in Dark Matter's model viewer. Next, WITHOUT CLOSING THE MODEL VIEWER, click tools>add to map. Another screen will come up and ask for the meta you saved earlier. Open it and then wait for it to say done. Sign it and close Dark Matter. Open your map in Insolence. Goto the [mode] tag and find your model. There will be two tags that are identical. You want to rename the second one in the list. Then goto [html] tag and find the html of your model. Swap the dependency of the html with that of your re-named tag in the previous step. Now if you want first person model then you have to also swap the first person dependencies in the [html] tag of your model. Finally sign your map and ftp it and it should work. Hope this helps you
2. Open Dark Matter, make sure you have mainmenu, shared, and single_player shared maps in same folder as your map you are injecting into.
3. When you have your .obj you want to inject, rename it as many times as there are .obj's in the ORIGINAL model: For example if you are doing the Battle Rifle. You will see this when you extract it from Dark Matter:

Ok so then go back to Dark Matter with the model viewer STILL OPEN. Click import. Then click the folder with the modified files in it that I just explained above. Dark Matter will then ask you to save the meta somewhere. Do that then you will see your new model in Dark Matter's model viewer. Next, WITHOUT CLOSING THE MODEL VIEWER, click tools>add to map. Another screen will come up and ask for the meta you saved earlier. Open it and then wait for it to say done. Sign it and close Dark Matter. Open your map in Insolence. Goto the [mode] tag and find your model. There will be two tags that are identical. You want to rename the second one in the list. Then goto [html] tag and find the html of your model. Swap the dependency of the html with that of your re-named tag in the previous step. Now if you want first person model then you have to also swap the first person dependencies in the [html] tag of your model. Finally sign your map and ftp it and it should work. Hope this helps you

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- Posts: 34
- Joined: Mon Mar 13, 2006 8:23 pm
ok thanks i'll go try another question when i try to extract something it says unexpected error occured. and when it goes in the game it goes crazy all jagged alot of times i can't inject either, is there a limit to the amount of models you can have in one map because i only have one in it.
(XxD3ATHxX did you have a gamertag called deathwisha?)
edit: i can't find the html tags i can only only find hlmt so i'm lost... again.
(XxD3ATHxX did you have a gamertag called deathwisha?)
edit: i can't find the html tags i can only only find hlmt so i'm lost... again.

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whats the big difference between entity and darkmatter? I read that the new object must have more polygons and must be a bigger file then the original. I also read that the shaders that actively change must be nulled out(or something like that) like the battle rifle scope lens ones and tens. can anyone post a link with a list of the shaders that must be turned off?
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- Joined: Mon Mar 13, 2006 8:23 pm
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- Posts: 34
- Joined: Mon Mar 13, 2006 8:23 pm
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- Posts: 34
- Joined: Mon Mar 13, 2006 8:23 pm
I know not to double post shesh that was stated in the first two posts, anways is there any reason why the .obj files wouldnt work i know i have to turn off certain shaders but is the shaders listed here http://i27.photobucket.com/albums/c173/ ... haders.jpg are those the shaders that need to stay turned on?[/img]jlddodger wrote:just don't double post
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