Coagulation Ground/Grass Shaders
Coagulation Ground/Grass Shaders
I'm wondering if there is any way to null out the ground and grass shaders in Coagulation in order to remove the greenish tint that is still present even after replacing all the ground and grass bitmaps. Any help would be greatly appreciated, thanks!
-
- Posts: 486
- Joined: Wed Apr 27, 2005 2:14 pm
- Location: ;_;
- Contact:
-
- Posts: 935
- Joined: Sat Feb 25, 2006 4:23 am
- Location: Europe. as in i'm speaking broken english coz i'm polish :D
![]() |
![]() |
![]() |
they're the DECR tags in the SCNR tag. null those out and the grassbits will be gone
Halo 2 Modder&Player,XBC:Ownagemaster.
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side

Visit headshotmasta his new site! (Click burning insolence)
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side

Visit headshotmasta his new site! (Click burning insolence)
- kornkidcrazy
- Posts: 1032
- Joined: Sun Aug 21, 2005 10:48 am
- Location: In My Cave!!! Team: Halo GAMA
- Contact:
![]() |
![]() |
![]() |
![]() |
Well, there are two bitmap tags that have grass in them. One of them has the word lush in it, the other looks like coagulation from an aerial view. Also, I believe there is a grass detail map. Just try to edit them in photoshop and see what happens. Also, if you still have a green tint, open your map in dothalo, click on the shader you wish to fix, click on the dependancies window, click LoneIDs, and now you should have some different stuff in your dependancy window. This will show reflections, cube maps, bumps, the image and a lot more. Swap tags and null out stuff in here untill you are happy with your results.
