Just pull the trigger...Skayter wrote:Whats Hang em high
Collision Model 0_o? New Pics!
-
- Posts: 43
- Joined: Sun Jul 02, 2006 9:29 am
so when this custom collision crap comes out. when is there coming a realguy that can make proper collision.. we knew there was a custom collision map made! whats special about this. what's team defiance anyway? broken halo gets this shit done 100 times sooner then any other team making proper collision models
- FleetAdmiralBacon
- Posts: 2377
- Joined: Sat Nov 26, 2005 7:01 pm
- Location: Ohio
- Contact:
![]() |
![]() |
![]() |
I'd bet money that it has something to do with CE collision_geometry tags...
j/k, I don't gamble..
j/k, I don't gamble..

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
- DoorM4n
- Readers Club
- Posts: 2530
- Joined: Mon Aug 15, 2005 2:48 pm
- Location: Smurf Village Team: Team DeFiance
![]() |
![]() |
lmao, do you even know how to modify halo 2 ?Gummibenutzer wrote:so when this custom collision crap comes out. when is there coming a realguy that can make proper collision.. we knew there was a custom collision map made! whats special about this. what's team defiance anyway? broken halo gets this *** done 100 times sooner then any other team making proper collision models
The maximum signature size is 500x120px at 75kb.
- DoorM4n
- Readers Club
- Posts: 2530
- Joined: Mon Aug 15, 2005 2:48 pm
- Location: Smurf Village Team: Team DeFiance
![]() |
![]() |
Well good news and bad news. We got the cones working with full collision and then we went back to try and get the entire model with working collision and nothing had collision. We will keep testing to see where we went wrong until it works. You guys can honestly believe what ever you want abotu this program, all i did was show you pictures. We will keep you updated.
The maximum signature size is 500x120px at 75kb.
- Trulife8342
- Posts: 2403
- Joined: Sat Sep 03, 2005 7:04 am
- Location: Miami, FL -- Name: Mauro Garcia
- Contact:
![]() |
![]() |
![]() |
ahem, doorman I could help.... I already told you what the problem is all your "programmer" has to do is fix it in the program. and Guys it has nothing to do with CE tags, Im sure Poke can make a collision model injector but it would be shitty now that doesnt mean poke sucks at programming I mean look at enity but collision models are very complex, Im glad TD decided to move onto collision seeing as Brok3n Halo has moved past it onto other "tags" but hey doorman get on aim and ill help you outDoorM4n wrote:Well good news and bad news. We got the cones working with full collision and then we went back to try and get the entire model with working collision and nothing had collision. We will keep testing to see where we went wrong until it works. You guys can honestly believe what ever you want abotu this program, all i did was show you pictures. We will keep you updated.
-
- Posts: 745
- Joined: Mon Feb 14, 2005 1:09 pm
- Contact:
- galvination
- Posts: 908
- Joined: Sat Jun 17, 2006 6:30 pm
- Location: I lack a witty comment to put here.
- Contact:
-
- Posts: 874
- Joined: Mon Jan 02, 2006 6:14 pm
- Location: Uknown...... Latest Project: Yet to be revealed.
- Contact:
![]() |
![]() |