Chain Spawning Projectiles- Bloodgulch

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Pie





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Post by Pie »

You're the first to have ever posted something like this (from what i have seen at least)

You got the creative mind :P

Keep inventing dude
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Deimos




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Link To My Tutorials

Post by Deimos »

Here is the link to the tutorials and ghost model that people have been asking me for.
http://files.halomods.com/viewtopic.php?t=2405
11691





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Post by 11691 »

Did you make the "body destroyed" effect by yourself or did you copy it from some other effect and rename and edit it?

Edit: Scratch everything I said above. Also, I think I found another way of duplicating projectiles and stuff. Lets use a rocket projectile in this case. Change the rocket's file type 'proj' to 'garb' or some other thing, and recursive save the meta. Rebuild a map and add in the saved projectile and change the 'garb' to the original 'proj'. Just so you don't end up confusing yourself, change the name of the duplicate projectile name 'weapons\rocket launcher\rocket' to 'weapons\rocketlauncher\rocket', or if you're trying to add in more than 1 rocket, change it to 'weapons\rocketlauncher1\rocket', and the other one can be 'weapons\rocketlauncher2\rocket'. Then you can have one rocket that flies straight, one that arcs, and one that homes.

I accidentally did something similar(not exactly like) this, so I'm not 100% sure if this works. I'm going to try again.

Edit x2: It works, and if you change the 'proj' to 'garb', the exported filename will be 'rocket.garb.meta'.
Deimos




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I think I know what you are doing.

Post by Deimos »

I think what you are doing would work. You would have a rocket launcher that fires 3 different projectiles. But I don't think that when the rocket explodes, it would spawn other rockets, or whatever. But you make a very interesting point.
11691





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Post by 11691 »

I used HHT to edit what projectile gets spawned when the first blows up.

Too bad single player maps weren't unrebuildable. It would've been fun chain-spawning in the small rooms and stuff.
Master_Kain_X





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Post by Master_Kain_X »

hmm... very very interesting....
:P
this could open up a few more possibilities
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Rogue Fighter





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Post by Rogue Fighter »

wow... this is great! i would love to see one with vehicles, i am not afraid to see a few (possibly many) exception errors... :wink:
11691





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Post by 11691 »

Well, here's one low-quality image of what happened with one shot of a rocket when I tried it with warthogs.
[VC]CaptainValor




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Post by [VC]CaptainValor »

I have a great use for this technique...Fireworks!

Great job, dem. ;)
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Post by Stillglade »

11691 wrote:Well, here's one low-quality image of what happened with one shot of a rocket when I tried it with warthogs.
Nice. I can see it now.

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Gen_Xplode





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Post by Gen_Xplode »

WOW!!! :shock: that is incredible!!! Keep doing stuff as crazy as this and you'll beup with some of the best!!! :o GOOD JOB!!! cant wait for the tutorial!!!
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Dark Cloud




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Post by Dark Cloud »

Hmm... did you switch the effects of an explosion for the grenades/projectiles to the meta of another projectile? That'd make sense, I think...
Aztec




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Post by Aztec »

Genious, I've tried this myself a while back, and kinda gave up :lol:
I didn't exactly try too hard, but I'm pretty lazy. Nice work!
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spartan-49





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Post by spartan-49 »

yea u should def make a tut on this man this is great.. sooo much fun!!!!
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isuckwoot





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Post by isuckwoot »

noooo! I had been working on this... great job tho! :D
Im AKA HunterXI :D
pro





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Post by pro »

wow this is ausome its like chain marines but better (diffrent) :shock: :D
halofan





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Post by halofan »

Need tut.. Need incidiary grenade...
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Deadly_Shadow




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Post by Deadly_Shadow »

Cool
squidmax1





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Post by squidmax1 »

:? okay I downloaded the file and unzipped it, now what?
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11691





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Post by 11691 »

Just so you guys know, chain spawning DOES require map rebuilding. Swapping effects, particles, etc with projectiles makes them not appear at all. You need HHT or advanced hex-editing(or XML) knowledge to edit what projectiles chain spawn and what comes out.

Since my way of doing this is rather rag-tag, it'll be better if you ask Demios or someone else who knows (if he's taking any questions to answer, that is) the proper way.
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