How do you make it where a single weapon has night vision. I found the tutorial on how to make it always have night vision, but I just want it to only have NV when you have certain weapon equipped.
I'd really appreciate the help.
[Halo 2] Night Vision
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Re: [Halo 2] Night Vision
You need to add a [ligh] chunk to the weapon attachments, that is only visable from first person.The Dominator wrote:How do you make it where a single weapon has night vision. I found the tutorial on how to make it always have night vision, but I just want it to only have NV when you have certain weapon equipped.
I'd really appreciate the help.
Formerly known as Limpmybizket.
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Somewhat...The Dominator wrote:Wait, so your saying, all you have to do is add a flahlight, like to a BR but change it from ....../flashlight_1p to like ....../overcharge?
Add a light as you would do for a flashlight, and make the dependency for it the MC_1p light. Then go into the light tag, and set the intensity burst higher, and set the green values higher than all the other colors. If you need a good [ligh] plugin, I put a good one together that was released with Entity 1.1.5.

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Where are the shaders for the sniper zoomed? Are they sniper_scope_mask? If they are, I couldnt get them to work before.XxSilencedDeathxX wrote:You could swap the zoomed sniper shader with the flak_cannon_projectile shader and it would turn out green, and would give you nightvision when you zoomed in with the sniper. Just do that for the normal hud also, and you have night vision for the sniper.
Im thinking, if i changed the MC_1p flashlight with the overcharged, it would work just like having NV with all weapons only with that one though.
EDIT: the overcharged is effects/generic_lights/overcharge_fp
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The Dominator wrote:Where are the shaders for the sniper zoomed? Are they sniper_scope_mask? If they are, I couldnt get them to work before.XxSilencedDeathxX wrote:You could swap the zoomed sniper shader with the flak_cannon_projectile shader and it would turn out green, and would give you nightvision when you zoomed in with the sniper. Just do that for the normal hud also, and you have night vision for the sniper.
Im thinking, if i changed the MC_1p flashlight with the overcharged, it would work just like having NV with all weapons only with that one though.
EDIT: the overcharged is effects/generic_lights/overcharge_fp
Ahh well, if its a FP light then yes that would work. Also if you download Entity 1.1.5, you will find the plugin you need in the XML folder.
Formerly known as Limpmybizket.