Brutes
-
- Posts: 16
- Joined: Thu Jun 08, 2006 6:24 pm
- Location: The McCartney Estate (I wish)
Brutes
I built the brute hlmt into Turf with Entity, then went in with Insolence and made it playable. I started it up and it works fine, its just the animations for the brute are all messed up. Like it runs and walks fine, its just it won't crouch correctly. The gun its holding (in 3rd Person) is like inside of it rather than in its hand. I tried changing the jmads from brute to dervish and elite, but the map loads and keeps the brute in the respawn black screen. Any help is appreciated.

-
- Posts: 16
- Joined: Thu Jun 08, 2006 6:24 pm
- Location: The McCartney Estate (I wish)
you have to mess with the markers to get them to look right. Just mess with the hand markers of the brute.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
-
- Posts: 389
- Joined: Fri May 26, 2006 5:52 pm
![]() |
-
- Posts: 1063
- Joined: Mon May 09, 2005 7:31 am
- Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
- Contact:
![]() |
No there is no actuall raw animation data in the map of him crouching. SO you would have to make the animation, figure out how to inject it then add chunks and junk for him to have a crouch animation.Twinbird24 wrote:When I always change MC/Elites hlmt, it always freezes when I kill them in MP, how can I fix this? Also, wouldn't adding chunks and giving the Brute a crouching animation work?
-Doom

Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
you could however set teh beserk animation as the ducking animations

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
that kinda seems hard, but it also seems like you might know, do you, we would all like to here itDoom2 wrote:No there is no actuall raw animation data in the map of him crouching. SO you would have to make the animation, figure out how to inject it then add chunks and junk for him to have a crouch animation.Twinbird24 wrote:When I always change MC/Elites hlmt, it always freezes when I kill them in MP, how can I fix this? Also, wouldn't adding chunks and giving the Brute a crouching animation work?
-Doom
Your sig can't exceed 500x120 in size.
-
- Posts: 1063
- Joined: Mon May 09, 2005 7:31 am
- Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
- Contact:
![]() |
Well It isn't to hard to do, and anybody could if they just think about it for a couple minutes and look at how it works. I would do it but unfournatley nobody knows how to inject a custom animationakamasta wrote:that kinda seems hard, but it also seems like you might know, do you, we would all like to here it

-Doom

Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
lol if it has to do with hex i wont do it, but could you lead us in the direction, plz i love you!Doom2 wrote:Well It isn't to hard to do, and anybody could if they just think about it for a couple minutes and look at how it works. I would do it but unfournatley nobody knows how to inject a custom animationakamasta wrote:that kinda seems hard, but it also seems like you might know, do you, we would all like to here it. Thats Brok3n Halo's next project. So I guess nobody can do it right now.
-Doom
Your sig can't exceed 500x120 in size.
You could use this tut
http://files.halomods.com/viewtopic.php ... 802f6dd343
http://files.halomods.com/viewtopic.php ... 802f6dd343
-
- Posts: 1063
- Joined: Mon May 09, 2005 7:31 am
- Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
- Contact:
![]() |
Actually that won't help make your brute croucha mammoth wrote:You could use this tut
http://files.halomods.com/viewtopic.php ... 802f6dd343

-Doom

Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
so sir plz explain to us how we inject custom animations. Does it have to do with finding the source of the orginal animation, then making out own, look it up in hex and then copy and paste, but really i have no idea and i just started to try hex because i see thats the only way to find new stuff even though hex sucks.Doom2 wrote:Actually that won't help make your brute croucha mammoth wrote:You could use this tut
http://files.halomods.com/viewtopic.php ... 802f6dd343. Only if there is actually a brute crouch animation located in the index of the Brute.jmad.
-Doom
Your sig can't exceed 500x120 in size.
-
- Posts: 1063
- Joined: Mon May 09, 2005 7:31 am
- Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
- Contact:
![]() |
No Hex does not suck. You just suck at Hex. If there is already a brute crouching animation in the brute.jmad then it shouldent be hard at all. I am not sure why though that it woulden't be linked to crouch when the buttons are called for. However if there is no animation of the brute model crouching in the brute.jmad then it is going to become very complex and isn't possible at the moment. Me myself have no clue how to inject a custom animation. Nor does anyone else. However if custom animation injection was possible it really wouldent be that hard to accomplish a crouching brute. Also since I have no Modding tools because I am on vacation in alaska I can't help dig through the brute.jmad.akamasta wrote:so sir plz explain to us how we inject custom animations. Does it have to do with finding the source of the orginal animation, then making out own, look it up in hex and then copy and paste, but really i have no idea and i just started to try hex because i see thats the only way to find new stuff even though hex sucks.Doom2 wrote:Actually that won't help make your brute croucha mammoth wrote:You could use this tut
http://files.halomods.com/viewtopic.php ... 802f6dd343. Only if there is actually a brute crouch animation located in the index of the Brute.jmad.
-Doom
Good Luck
-Doom

Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
I still say to try to make the brutes beserk animations its crouch animations, they're close enough.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)