Description: The flood has landed on the ship and has infected the humans and elites that battle here. Now you play as the flood but you must battle your brothers to claim the ship.
Bipd
Master Chief=Flood Human
Elite= Flood Elite
Everything else in the map
Lightmapping nulled out to give it a dark look.
Backwash sky injected
Flood pods spawned around the level with collision.
Master Chief and Elite's FP shaders has been swap to flood shader's.
Some sounds are switch.
It's pretty good, it just lacks something, I can't quite put my fiinger on it, maybe try adding some form of fog or something to make it more flood like and spooky?
It's also a bit simple, nothing majorly "wow" in it, try a few more changes before you post it.
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I suggest skinning the ground and stuff so it looks more flood-ish. Also the scenery could use some work, maybe add a little bit more and do some things with the weapons.
iGeo wrote:It's pretty good, it just lacks something, I can't quite put my fiinger on it, maybe try adding some form of fog or something to make it more flood like and spooky?
It's also a bit simple, nothing majorly "wow" in it, try a few more changes before you post it.
There is fog in the map I got it from backwash's sky.
this idea is way overused but I give you credit for making the map... try adding some active scenery, exploding phantoms mb? just an idea but if this is the final product 2/10
galvination wrote:this idea is way overused but I give you credit for making the map... try adding some active scenery, exploding phantoms mb? just an idea but if this is the final product 2/10
No this isn't a final production I am going to add active scenery like the little flood infection's running or something similar to that.
galvination wrote:this idea is way overused but I give you credit for making the map... try adding some active scenery, exploding phantoms mb? just an idea but if this is the final product 2/10
No this isn't a final production I am going to add active scenery like the little flood infection's running or something similar to that.
Yea, spawn various bipeds of the flood carriers and change their idle animation to their running animation, thus making them run across the map when they're not doing anything (which is always).
galvination wrote:this idea is way overused but I give you credit for making the map... try adding some active scenery, exploding phantoms mb? just an idea but if this is the final product 2/10
No this isn't a final production I am going to add active scenery like the little flood infection's running or something similar to that.
Yea, spawn various bipeds of the flood carriers and change their idle animation to their running animation, thus making them run across the map when they're not doing anything (which is always).
Yea thats sorta what I was going to do but I can't use Entity's BSP viewer because my computer sucks so I use my friend's computer to do all the spawning stuff but I don't think I could go to his house this week because he is going to New York for the rest of July before school starts.
Reskin the map, change the fog type, add creepy sounds to the map, and if you can (I know how difficult it is), give the flood working sounds. If you do those following things, this map will be really good.
yes SKINNING... try making it look like a floodcontainment facility and add in a mach or sumthin taht would suit just that...
Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI. Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total
iGeo wrote:It's pretty good, it just lacks something, I can't quite put my fiinger on it, maybe try adding some form of fog or something to make it more flood like and spooky?
It's also a bit simple, nothing majorly "wow" in it, try a few more changes before you post it.
I agree maybe a dusty floor? or fog is cool
Nice mod anyway