Post your pics of mods in beta, or pictures that do not have a mod associated with them.
xzodia
Posts: 1981 Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:
Post
by xzodia » Sat Jul 15, 2006 11:54 am
xheadshotmastax wrote:
collision?
use shader nulled containment gates or the control room walkway things
trepdimeflou
Posts: 727 Joined: Sat Dec 25, 2004 12:50 pm
Post
by trepdimeflou » Sat Jul 15, 2006 12:06 pm
In the most recent model the top of the front is parallel with the barrel, unlike the above images.
Once I get the tags made, you're welcome to use them if you want =p
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
Post
by GametagAeonFlux » Sat Jul 15, 2006 12:11 pm
Saw those on the site a while ago, lol, was always wondering what you planned to do with them. :-p
Looks hawt.
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX
Post
by MrBalll » Sat Jul 15, 2006 12:14 pm
Ohhhh. Very nice.
RA1N THE ELITE
Posts: 874 Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
Contact:
Post
by RA1N THE ELITE » Sat Jul 15, 2006 2:29 pm
must fire that weapon!
The Elites cannot be stopped.
galvination
Posts: 908 Joined: Sat Jun 17, 2006 6:30 pm
Location: I lack a witty comment to put here.
Contact:
Post
by galvination » Sat Jul 15, 2006 2:53 pm
That's abnormally accurate AR
Hawaiian Modder
Posts: 2154 Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.
Post
by Hawaiian Modder » Sat Jul 15, 2006 3:23 pm
I've never played halo 1 so I'm going to ask this.
I noticed theres a second barrel on the AR right below the first one, Grenade Launcher mb?
Idk but that seems smart, to take of grenade throwing and replace it with a grenade launcher.
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.
Monkey Terd
Posts: 2032 Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S
Post
by Monkey Terd » Sat Jul 15, 2006 7:35 pm
<3 Trep.
Showoff. =p
Formerly known as Limpmybizket.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
Post
by GametagAeonFlux » Sat Jul 15, 2006 8:42 pm
Hawaiian Modder wrote: I've never played halo 1 so I'm going to ask this.
I noticed theres a second barrel on the AR right below the first one, Grenade Launcher mb?
Idk but that seems smart, to take of grenade throwing and replace it with a grenade launcher.
Like trep said, it's a flashlight, notice that little green power button?
RA1N THE ELITE
Posts: 874 Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
Contact:
Post
by RA1N THE ELITE » Sat Jul 15, 2006 8:52 pm
*keeps drooling till it all falls on lap and it looks like he forgot to go to the bathroom* it's so sexy it reminds me of jessica alba. oh and that IS a flashlight. you could tell because grenades arent that small and it has like a sort of rounded tip.
The Elites cannot be stopped.
Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
Contact:
Post
by Pyroman » Sat Jul 15, 2006 8:52 pm
That looks awesome trep.
Listen to Protest the Hero.
RA1N THE ELITE
Posts: 874 Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
Contact:
Post
by RA1N THE ELITE » Sat Jul 15, 2006 8:56 pm
XxSilencedDeathxX wrote: pyroman31 wrote: That looks awesome trep.
I second that..
I third.
The Elites cannot be stopped.
IRONMAN.
Posts: 139 Joined: Wed May 24, 2006 7:08 am
Location: In Texas Team: iMOD
Contact:
Post
by IRONMAN. » Sat Jul 15, 2006 9:32 pm
RA1N THE ELITE wrote: XxSilencedDeathxX wrote: pyroman31 wrote: That looks awesome trep.
I second that..
I third.
now we can keep on going, but i quad
[img]my%20custom%20sig[/img]
trepdimeflou
Posts: 727 Joined: Sat Dec 25, 2004 12:50 pm
Post
by trepdimeflou » Sat Jul 15, 2006 9:34 pm
Thanks =)
To clear up any assumptions, here's how that AR came to be:
I took the Halo 1 AR, and modeled everything that i saw on the h3 AR onto one half, then remade the other half to match.
I made it from he h1_AR so the UVWs would be the same and texturing would be easier =p
DWells55
Posts: 1445 Joined: Mon Dec 27, 2004 7:47 am
Post
by DWells55 » Sat Jul 15, 2006 11:20 pm
Isn't the barrel cover area (I don't know what to call it) supposed to be level in Halo 3? Nice though.
Poor pyroman, all that hard work and he gets the attention stolen
I wonder how the Halo 3 MC would look in this map...
trepdimeflou
Posts: 727 Joined: Sat Dec 25, 2004 12:50 pm
Post
by trepdimeflou » Sat Jul 15, 2006 11:35 pm
Yea, thus:
trepdimeflou wrote: In the most recent model the top of the front is parallel with the barrel, unlike the above images.
=p
Kirk
Posts: 6031 Joined: Wed Jan 21, 2004 10:54 pm
Location: Alaska
Post
by Kirk » Sun Jul 16, 2006 12:09 am
GametagAeonFlux wrote: Hawaiian Modder wrote: I've never played halo 1 so I'm going to ask this.
I noticed theres a second barrel on the AR right below the first one, Grenade Launcher mb?
Idk but that seems smart, to take of grenade throwing and replace it with a grenade launcher.
Like trep said, it's a flashlight, notice that little green power button?
So that's what that button is
DWells55
Posts: 1445 Joined: Mon Dec 27, 2004 7:47 am
Post
by DWells55 » Sun Jul 16, 2006 12:40 am
trepdimeflou wrote: Yea, thus:
trepdimeflou wrote: In the most recent model the top of the front is parallel with the barrel, unlike the above images.
=p
Well, I just woke up 5 minutes before I posted
No denying how awesome that thing is. Too bad you can't take advantage of the magazine removal or a real holding/reloadng animation...