Why are there holes?

Discuss general issues about modding HaloPC. Post ideas for mods here.
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DodgeThis





Posts: 46
Joined: Mon Jun 26, 2006 5:25 am

Why are there holes?

Post by DodgeThis »

I have been working on a map called Dead Zone by [SGR]Zenaku ( a BloodGulch map ) its a conversation map and I have had to fill in the holes with rocks and trees and stuff so a user wont fall thru the map. Is it poor programming or is it becuase its a conversion map. Now, im a noob when it comes to HMT3.5 and sparkedit ( IMHO spark edit is a piece of crap ). Wish there was somthing berter than ( Sparkedit ) but know enough to use it to plug up the holes in the map. How can a peson find the holes is a map using the tools I have been using? IS there a better way?

Anyways, So why all the holes in the map?

Thanks In advance
[users]conure





Posts: 111
Joined: Sun Apr 10, 2005 1:50 am
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Post by [users]conure »

holes are in map cuase someone didnt use the newist version of hmt [minor update]

and yes sparkedit is pretty er... lacking
use sapian if it is a pmi and convert the scenario
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meh....
DodgeThis





Posts: 46
Joined: Mon Jun 26, 2006 5:25 am

Post by DodgeThis »

IM working with Halo 1 Will sapian work for it? If so whre can I dload it

Thanks
[users]conure





Posts: 111
Joined: Sun Apr 10, 2005 1:50 am
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Post by [users]conure »

you are working with halo1?! that is a big shock considering u posted in the halo pc section which only supports 1 at this time
amazing i would have never guessed that
but sapian is part of hek and u gota convert the scenario but it works like a charm get lots of cool options and shit
Image
meh....
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