pmi help
pmi help
Thanks for your help guys with pmi I've got to grips with it now, but can you help me with a few questions, 1. how can I mod it so that only 1 team are covies? 2. how I add meshes like walls and rooms? 3. how can you add holograms from maps like b30?
Thanks! 
Don't hold me to it...but
1. I don't think it's possible yet.
2. You can PMI metal barriers and such that look like walls into your map and use sparkedit to build a room with them. That's what I do.
3. Probably the same way you PMI any other object.
Again don't hold me to this >.>
1. I don't think it's possible yet.
2. You can PMI metal barriers and such that look like walls into your map and use sparkedit to build a room with them. That's what I do.
3. Probably the same way you PMI any other object.
Again don't hold me to this >.>
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fishface617
- Posts: 1557
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if u are going to pmi the cortana hologram u (if there is even a model) u would need the [scen] meta and once in sparkedit u import the hologram as a scenery object
as for covies on one team, i dont think its possible yet, but it is possible.
and for buildings do not use logs from bloodgulch, there is a .ppf file in the files forum utilities section that changes the log into a rectangle block, and u can give that a skin and use it for buildings
hoped that helped
as for covies on one team, i dont think its possible yet, but it is possible.
and for buildings do not use logs from bloodgulch, there is a .ppf file in the files forum utilities section that changes the log into a rectangle block, and u can give that a skin and use it for buildings
hoped that helped
Re: pmi help
mod it in custom editionTwinNexus wrote:1. how can I mod it so that only 1 team are covies?
Re: pmi help
how can i do that? also i wanted to get all the weapons from halo2 to this mod but how? is there a way to do that?wes wrote:mod it in custom editionTwinNexus wrote:1. how can I mod it so that only 1 team are covies?