[WIP] SentinelBase2 <- take a look :)
- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
ok halo1 sounds seem to be good.DWells55 wrote:I suggested that, it didn't work apparently.Wastingbody wrote:You should take the little guy from backwash I forgot his nameand give him the hlmt of the sentinel have like 1 of them at each base. If you can do that it would be awsome.
Edit: His name is 2401 Penitent Tangent.
Ooh, and the AR, suggestions:
-Have pyroman give it a longer barrel ala Halo 3 (I suggested this to him, so he better be doing it)
-Clone the SMG, and replace it with this.
-Make it so when a game profile says default weapon, it spawns you with it.
-This way teh stock SMG is still available.
-Inject Halo 1's sounds for it, but change the pitch to match the new barrel accordingly. And for some reason, I can't remember if a longer barrel gives a weapon a higher or lower pitch. You cna use Audacity to change the pitch.
-With the longer barrel, it's time for better accuracy, nothing dramatic, jsut a bit of an improvement of the SMG.
-Let's give it say 1.6 times the damage of a single SMG.
Should make the game shockingly balanced.
i got em here.
is inScottyGEE wrote:Make sure you import the sentinal explosion effe =)

lol 3 page back quote! im talking about the platforms below the current walk-on-able bottom floor, you can see it if you walk off backwards through the open-ended tunnelxheadshotmastax wrote:wich lower levelsxzodia wrote:you should make the lower levels usable and put a rocket laucher or something down there, access by a teleporter maybe?

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
- galvination
- Posts: 908
- Joined: Sat Jun 17, 2006 6:30 pm
- Location: I lack a witty comment to put here.
- Contact:
- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Dang, I wanted a Halo 3 assault rifle. With the level barrel guard, longer barrel, cocking handle. A la CMT's. That way you make it fire differently and justify it... Too late now that it is UV'd.
What's gonna be done about the ammo counter? Cna you pull that off? Or are we gonna have a cracked screen in its place?
What's gonna be done about the ammo counter? Cna you pull that off? Or are we gonna have a cracked screen in its place?
Yeah, but the Halo 3 one is way cooler. And then it could be more powerful and accurate and make a very balanced spawn weapon.ScottyGEE wrote:Maybe its just a normal AR
and DWells55 its probably best to use the BR's ammo counter but it'd look *** yes
BTW, cool to see multiple GAMA guys pitching in to make a l337 mod.
will the ar have custom crosshairs? http://files.halomods.com/viewtopic.php?t=53468
or a halo 3 mc or custom bumpmaps?

or a halo 3 mc or custom bumpmaps?

-
- Posts: 2032
- Joined: Tue May 17, 2005 6:34 pm
- Location: T E X A S
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Does everything have collision on this one? Cause on the last one, I would grenade jump on the edge to get on the bar things on the sides of the bases. In the first one, there was a deathzone in a part of it, and there was another part with no collision =/
Looks good so far though.
Looks good so far though.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
xzodia wrote:lol 3 page back quote! im talking about the platforms below the current walk-on-able bottom floor, you can see it if you walk off backwards through the open-ended tunnelxheadshotmastax wrote:wich lower levelsxzodia wrote:you should make the lower levels usable and put a rocket laucher or something down there, access by a teleporter maybe?

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
collision?xzodia wrote:xzodia wrote:lol 3 page back quote! im talking about the platforms below the current walk-on-able bottom floor, you can see it if you walk off backwards through the open-ended tunnelxheadshotmastax wrote:wich lower levelsxzodia wrote:you should make the lower levels usable and put a rocket laucher or something down there, access by a teleporter maybe?
-
- Posts: 874
- Joined: Mon Jan 02, 2006 6:14 pm
- Location: Uknown...... Latest Project: Yet to be revealed.
- Contact:
![]() |
![]() |