How do you get physics on street lights and road lights?
How do you get physics on street lights and road lights?
OK I imported the street light from new mombasa into my level, spawned like you shouold with scenery, but then it had collision on it, but know physics, so I looked in my clean newmombasa at the hlmt of the street light and no physics was at null and the only dependencies were coll and the mode, so I wandered if they had collision in campaign and they did, so anyone got any clues on how to get physics on these things?
firsti no a way top do it but first im gonna give you a explanation of why you cant. Physics has to do with the object's mode so look at my letter l <-right there. If that were to be pushed it would fall a certain way. If a "f" fell it would fall diferentaly. So i made a l fall the same way as a f it wouldn't work so it would be like retarted or something. Maybe i didn't explane that well. So heres how i think you could do it.
Get a object that does have physics and change it's mode to that of the
street light.It might not work right though like i said
Get a object that does have physics and change it's mode to that of the
street light.It might not work right though like i said
Your sig can't exceed 500x120 in size.
-
- Posts: 106
- Joined: Tue May 23, 2006 9:52 pm
- Location: seeing the snakes on a plane sequel: Sharks on a Tractor O.o