[WIP] SentinelBase2 <- take a look :)

Post your pics of mods in beta, or pictures that do not have a mod associated with them.

How does it look?

Seriously bada$$ - Better than a Bungie map
28
82%
Nice
6
18%
Ok
0
No votes
 
Total votes: 34

Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Post by Hawaiian Modder »

Hey, from the pics it looks like you adjusted the sky to have a light effect, Very nice.

A few suggestions would be maybe adding that Assault Rifle like someone said above.
Also some scenery and obstacles to give it more of a bungie official look.
Sentinel idea = Badd Ass, Give the map a awesome feel.
This is just a little out there but maybe in this make it a flood feel, like in halo 2 where the sentinels and flood are fighting or w/e.
Add some fog and lights to each base and it would give a flood feel.

Looks great so far, Hope to see another amazing by you.
Ps. Why does this man only have 2 fucking emblems, He needs a little more than that.
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

Some pics seem a bit dark! Here u go:

Image
Image
Those deactived Sentinels are lying there - they are explosive like the power moduals on lockout and can be used to eliminate a target stands next to it
Image
Image
Image
Image
Image
Woot - Some doors are cutting those 2 bases
Image
Image
Image

The assault rifle gets a working UVW map - Modeled by Pyroman :
http://img106.imageshack.us/img106/2046 ... ed17dl.jpg
Image
User avatar
kornkidcrazy




Recreator Miner Connoisseur Foundry

Posts: 1032
Joined: Sun Aug 21, 2005 10:48 am
Location: In My Cave!!! Team: Halo GAMA
Contact:

Post by kornkidcrazy »

You should make it so if the sentinels are destroyed, a sentinal beam faalls out that you can use as a weapon.
Image
voodoo721





Posts: 392
Joined: Tue Mar 29, 2005 4:55 pm

Post by voodoo721 »

looks good. will there be active sentinels as well?
User avatar
benman08




Designer

Posts: 721
Joined: Sun May 02, 2004 5:53 am
Location: Ohio

Post by benman08 »

This map is absolutly amazing. Good work.
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

You're mods continually raise the bar of standards...How are simple moddr like me supposed to keep up? >_<
hehe but it looks super great and I can't wait till you actually send me a copy damnit! :P
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
SEHF





Posts: 217
Joined: Wed Mar 17, 2004 6:40 pm

Post by SEHF »

Cool...loved your first version. I think you should leave the map pretty much the same, except for the following things: Make other parts of the map usable. Some parts of the maps you could see and throw grenades at but you would fall through them when you tried to walk on them, like the long walkways on the sides of the map. Other then that you should add a reg Halo 2 weapon like the Fuel Rod Cannon. Adding the Assault rifle may be cool, but I doubt it will last because weapon mods are usually unbalanced and the Assault Rifle may break the level or may take away from the Halo 2 "feel", so I think you should stick with reg weapons, but maybe add the FR Cannon because its a "reg" Halo 2 weapon. Another thing you may wana do is make the elite character model the arbiter model with working FP, as an added bonus to elite players and a more single player like feel. Maybe put the Sentinal Beam as one of the map default weapons to give more to the name.

Other then that I loved the map, and would like to see the map improve...I really loved it for sniping games! Thanks!
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

I'm lovin those doors :D Looks awesome! Can't wait to play :)
Image
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

If HEadshotmasta were to implement the assault rifle, I would test it for balance and fix it accordingly but if it isn't balanced and doesn't tell me for release I will pummel him :P
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

MasterChief2829 wrote:I'm lovin those doors :D Looks awesome! Can't wait to play :)
Im lovin those doors,too.
I kept walking through them even after 50 times!!! :D
ScottyGEE wrote:You're mods continually raise the bar of standards...How are simple moddr like me supposed to keep up? >_<
rofl should i stop? ;) :P
Image
User avatar
WastingBody





Posts: 195
Joined: Mon Sep 19, 2005 5:07 pm

Post by WastingBody »

You should take the little guy from backwash I forgot his name :( and give him the hlmt of the sentinel have like 1 of them at each base. If you can do that it would be awsome.
Edit: His name is 2401 Penitent Tangent.
Image
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Looking at the pics again made me realise what the level did look like...It looks like it has just been raining. So I was thinking maybe have some ambient thuner clashes every now and then...It would further create a sense of atmosphere in the mod mb...
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
DWells55





Posts: 1445
Joined: Mon Dec 27, 2004 7:47 am

Post by DWells55 »

Wastingbody wrote:You should take the little guy from backwash I forgot his name :( and give him the hlmt of the sentinel have like 1 of them at each base. If you can do that it would be awsome.
Edit: His name is 2401 Penitent Tangent.
I suggested that, it didn't work apparently.

Ooh, and the AR, suggestions:
-Have pyroman give it a longer barrel ala Halo 3 (I suggested this to him, so he better be doing it :P )
-Clone the SMG, and replace it with this.
-Make it so when a game profile says default weapon, it spawns you with it.
-This way teh stock SMG is still available.
-Inject Halo 1's sounds for it, but change the pitch to match the new barrel accordingly. And for some reason, I can't remember if a longer barrel gives a weapon a higher or lower pitch. You cna use Audacity to change the pitch.
-With the longer barrel, it's time for better accuracy, nothing dramatic, jsut a bit of an improvement of the SMG.
-Let's give it say 1.6 times the damage of a single SMG.

Should make the game shockingly balanced.
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

DWells55





Posts: 1445
Joined: Mon Dec 27, 2004 7:47 am

Post by DWells55 »

r0tten wrote:higher pitch trust me http://www.cnn.com/2005/US/11/21/mall.s ... index.html

i was there.
Wow, sorry to hear that. But are you sure that weapon barrel length is the reason for the pitch? I've been around many firearms in my life but I've never made the connection between the noises...
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

The AR Model looks great however it should be more Halo 3 like. Like what DWells has stated AND the indention type thing. If you don't know what I mean look at Benman's sig up on this page and look at the model pyro is making. If you know what I mean... :?
Image
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

I like the new Sentinels as "bombs" idea, nice job.
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Make sure you import the sentinal explosion effe =)
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
RA1N THE ELITE




Critic Trickster

Posts: 874
Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
Contact:

Post by RA1N THE ELITE »

:shock: wow this looks amazing. 1000000000000/10. very creative using the sentinels as charges. I was thinking of using the flood infection forms as mine looks like you showed your idea first. :(
Image
The Elites cannot be stopped.
User avatar
neodos
Readers Club




Artisan Miner

Posts: 1394
Joined: Thu Aug 12, 2004 11:57 am

Post by neodos »

this look freaking amazing!
And the sentinels as bombs!

cant wait for this!

Good job!
Post Reply