[WIP][H2] - The Lab - Got a better name? Give it 'ere!!

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

flickering lights, like in the hallway on lockout, that would really add alot to it.
Kirk




Socialist Snitch! Mad Hatter

Posts: 6031
Joined: Wed Jan 21, 2004 10:54 pm
Location: Alaska

Post by Kirk »

It looks really plain. Most places have more than hallways that go on with a door at the other end, and go on into more hallways. There doesn't seem to be any detail, that's what I'm saying. Good otherwise.
Image
IRONMAN.





Posts: 139
Joined: Wed May 24, 2006 7:08 am
Location: In Texas Team: iMOD
Contact:

Post by IRONMAN. »

good advise, but that the thing im tring to keep from hapenning. halls that go to more halls that go to more halls. Its more like a hall with a moving machine in it that leads to a room tha can have a telporter that leads to another hall that leads to a base. But when getting to a room you have the choise of going in or continuig on that hall.

And yes at the moment it is lacking detail, but the picture doesnt do the reflections on the machs and floors justice :)


Edit: i will also email somebody a dollar if you can tell me what the floor is made out of. if i personnaly told you dont be silly and say it.
[img]my%20custom%20sig[/img]
User avatar
JesseCuster




Artisan Articulatist 250

Posts: 400
Joined: Fri Apr 29, 2005 9:35 am
Location: where the beer is the best. Team: Halo Gama
Contact:

Post by JesseCuster »

i know it i know it

Biscuit?
slayer410





Posts: 738
Joined: Mon Oct 03, 2005 1:41 pm
Location: Texas

Post by slayer410 »

IRONMAN. wrote:They kinda glow lightish to darkish
Do they still do this?
User avatar
neodos
Readers Club




Artisan Miner

Posts: 1394
Joined: Thu Aug 12, 2004 11:57 am

Post by neodos »

Maybe another name "claustrophobia" its looks like you cant get out of here :lol:
DWells55





Posts: 1445
Joined: Mon Dec 27, 2004 7:47 am

Post by DWells55 »

Looks Covenantish. Try doing some lighting since you don't have the original ltmp. I still envisioned a sterile white theme.
IRONMAN.





Posts: 139
Joined: Wed May 24, 2006 7:08 am
Location: In Texas Team: iMOD
Contact:

Post by IRONMAN. »

Well actaully i can acutally keep the lightmap :). since i did a bsp conversion to have the big floor so i could keep my lightmap. THe ocean in the mombosa bridge has a vast and open cement floor which is perfect for my maps floor. and since the only mach that i injected that turned green was the one i had for a floor then im good on the lightmap.
[img]my%20custom%20sig[/img]
x088x




Critic

Posts: 837
Joined: Sun Nov 06, 2005 1:46 pm
Location: ..

Post by x088x »

The BSP is Mombasa Bridge? Have you tested system link? TSF says there is some weird SLC problem that has nothing to do with the predicted resources..
Halo 3 ruined everything..
IRONMAN.





Posts: 139
Joined: Wed May 24, 2006 7:08 am
Location: In Texas Team: iMOD
Contact:

Post by IRONMAN. »

well due to technical difulties, not slc. i restarted not on a sp bsp.
[img]my%20custom%20sig[/img]
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

You should have some background scenery noise. Like buzzing or something.

I'll try to think of some names...
Image
User avatar
daggerx




Commentator

Posts: 246
Joined: Tue Jul 06, 2004 9:29 am
Location: Long Island, New York
Contact:

Post by daggerx »

Names:
-Confinement
-Sector 86
-Daybreak (dont know if thats taken)
-Conflict Resolution
-Judgement Gate
-Armada
-Emergency Lockdown
-Viral facility
-Covenant worship

Great work...
Last edited by daggerx on Wed Jul 12, 2006 12:26 pm, edited 2 times in total.
Image
Boney526




Commentator

Posts: 356
Joined: Sat Dec 10, 2005 12:04 pm

Post by Boney526 »

Looks good! Actually, it looks more than good, its GREEEAT!
GreyAtom




Recreator Commentator

Posts: 237
Joined: Tue Sep 20, 2005 5:06 pm
Location: Are we there yet?
Contact:

Post by GreyAtom »

Got any updated pics? Look so much different now than it does in the beta you gave me.
I've quit modding for Linux | www.Ubuntu.com | www.UbuntuGuide.org |
r0tten wrote:pictures of .dds files are not even aloud, you need to take that down.
XxSilencedDeathxX





Posts: 486
Joined: Wed Apr 27, 2005 2:14 pm
Location: ;_;
Contact:

Post by XxSilencedDeathxX »

Oh oh I have a name..

How about.. IRON Labrotory of MAN..err..or IRON Lab Made by MAN.

<:0
User avatar
galvination





Posts: 908
Joined: Sat Jun 17, 2006 6:30 pm
Location: I lack a witty comment to put here.
Contact:

Post by galvination »

lights on the ceiling mb? otherwise pretty cool, jsut the ceiling and floor look identical.. might want to change that..
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

some ideas:

lights from zanzibar, the hangy ones. colossus gas tanks, flickering lights, that flood pod thing that rotates with a shader swap to make it match.
Post Reply