Halomods University Curriculum

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Captain_Blam2





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Halomods University Curriculum

Post by Captain_Blam2 »

Halomods University Curriculum

Honestly, I
Last edited by Captain_Blam2 on Sun Jul 16, 2006 4:14 am, edited 4 times in total.
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Post by Pyroman »

Yea...projectile swapping is under intermediate? Pfffft. That's like...first day of modding for a beginner man. Advanced could be BSP stuff, and AI stuff.
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Post by r0tten »

everything up until advanced is first day beginner stuff, not to be rude but really that taks like 2 hours to learn all of that.
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Post by T1xAnton »

yep 2 minutes at tops for smart people ... *hugs himself*
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Post by Captain_Blam2 »

Post what you think would work better. I think you'll find that the intermediate range is the hardest to define. But remeber the ultimate goal is not only having people identify their level of skill, but to also create a standard that lets other's know where they are at. If we have a precise standard, then we can avoid waisting time learing things that are really outside of our present level. Some things are so time consuming to learn without mastering basic steps, that people wind up waste everyones time. How many have come here wanting to start with adding AI without understanding how much they need to learn first? You know it's impossible when their next question is "how do I FTP file to my xbox?"

Now we could either flame them, send them to the tutorials, or show them where they are at in the cirriculum (e.g. Applicant) and let them see what they need to learn first. Of course when you get someone that comes back and says, "I don't want to learn all that, just gimmie what I want", then feel free to flame away.
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Post by Pyroman »

Beginner:Everything you listed.

Intermediate:
Model Injection
Effects
...many more

Advanced:
Hex editing
BSP editing
AI editing
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Post by Kirk »

Yeah... FTPing to your xbox is way harder than using one of those modding programs :P
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Post by P8ntballer24 »

Meh just Put AI in MP in intermediate... :wink:

Kinda good idea needs work on the table but would'nt take to long to write if you can combine tut's and stuff...
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Post by Infern0 »

Make it advanced:
AI injection
BSP creation
Custom animations
Scripting

;p

The rest is good, I like this idea.
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Post by ScottyGEE »

Injecting textures should be beginner, with all the DXT formats and plugins and all. Yet skinning should be intermediate/advanced because it takes mighty skill to make a good skin.

And making p8ntball mods should go in beginner... ;) just jokes.
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Post by PyroBlizzard »

He joined on my birthday and hes brought a cool fresh idea to the forum so quick!! :P

Beginner should be FTP, because i know its harded but your stuk without it or it could be a Have to do before the rest thing.
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Post by Iron_Forge »

Just look at all your emblems, and chevrons in the emblems...That'll tell you what level you're at... ;o)
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Post by Infern0 »

Iron_Forge wrote:Just look at all your emblems, and chevrons in the emblems...That'll tell you what level you're at... ;o)
..

Psh, showoff.

* brushes dust off emblem
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Post by SHOUTrvb »

Iron_Forge wrote:Just look at all your emblems, and chevrons in the emblems...That'll tell you what level you're at... ;o)
Amusing, but not all true. I know plenty about modding, but I have no emblems. I guess it's because I haven't released any, but it takes a lot to get an emblem. I see good stuff being released every day and no one get's an emblem. And I think meta swaps should be under newbie. (newbie level = should be up there as well)
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Post by ScottyGEE »

Iron_Forge wrote:Just look at all your emblems, and chevrons in the emblems...That'll tell you what level you're at... ;o)
Although that does work and also doesn't in the ways Shout outlined. It doesn't really work that way because the actual meanings to the emblems aren't given out. So how would one understand what level they are at without even knowing what they've done? :P
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Post by T1xAnton »

SHOUTrvb wrote:
Iron_Forge wrote:Just look at all your emblems, and chevrons in the emblems...That'll tell you what level you're at... ;o)
Amusing, but not all true. I know plenty about modding, but I have no emblems. I guess it's because I haven't released any, but it takes a lot to get an emblem. I see good stuff being released every day and no one get's an emblem. And I think meta swaps should be under newbie. (newbie level = should be up there as well)
It doesnt take to much to get an emblem I dont think. I only released one skin and I got a skinning emblem.. I think thats what it is.
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Post by Index »

You dont "do" anything to get an emblem, you get them if you want it or
not.
Unseen forces categorise you by putting their mark on your account.
Not sure what exactly happens at "harvest" time though.... :shock:

Oooo eeee ooooooHH!
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Post by SHOUTrvb »

Index wrote:You dont "do" anything to get an emblem, you get them if you want it or
not.
Unseen forces categorise you by putting their mark on your account.
Not sure what exactly happens at "harvest" time though.... :shock:

Oooo eeee ooooooHH!
Wrong. We've pretty much confirmed that you do stuff to get emblems, we just don't know what it is you do for all of them.
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Post by Geo »

I released two skins and I didn't get an emblem. *Runs to corner and cries*

Maybe when I release my first mod I might get one. 8)
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Post by Captain_Blam2 »

I didn't know about the emblems, so we atleat have any easy way to tell what skills someone has. What remains is the big question of how to acquire those skills.

One thing to consider is what you had to learn before getting each emblem, and whether there is a tutorial for that knowledge.

If there is a tutorial, then the only question is whether it is a "stand alone complex." If it isn't, then I would argue that the knowledge or tutorial is at least an intermediate level skill.

All beginner tutorials really should be written as a stand alone complex, meaning that the tutorial teaches everything you need to know without reference to other sources.

Thanks again for the responses.
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