Ai in Zanzibar (update ivory tower)

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HornyHornyHippo




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Post by HornyHornyHippo »

haha, if you need help, you can always know who to call for skinning!!!! But, in all seriousness, this looks good and has some potential...hopefully you guys can get it workin
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ledgendary





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Post by ledgendary »

Is it possible to take the AI from A map like when yoyur playing on legendary? Because I noticed on that, there guns shoot down shields alot quicker and all but, liek only 3 for a full shield, as on normal, it takes about 10. So Like You could take ai from legendary gameplay and put zazibar as the BSP and then yea.. :shock:
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Trulife8342




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Post by Trulife8342 »

The difficulty spawn settings are in offset 352 in scnr I think im not sure
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Post by S3anyBoy1 »

this is cool you can see a covie ship flying away
and there is an elite and a grunt stuck in the wall
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Post by killjoy1199 »

wow this is amazing i never thought we would actualy get ai im a map (sort of) amazing job! :D
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Agent ME




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Post by Agent ME »

-Legendary- wrote:Is it possible to take the AI from A map like when yoyur playing on legendary? Because I noticed on that, there guns shoot down shields alot quicker and all but, liek only 3 for a full shield, as on normal, it takes about 10. So Like You could take ai from legendary gameplay and put zazibar as the BSP and then yea.. :shock:
If you start the game on Legendary the enemies will be like that... :roll:
Cornelous Funk





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Post by Cornelous Funk »

So couldnt you technicly, activate a skull in a mp map with this type of mod? Could that be of any use?
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Post by Boofed »

Skulls, wow. I wish I would have thought of this earlier.
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sleepbomb





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Post by sleepbomb »

is anyone making a ai mod now
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Post by blood dimond »

i wonder if you make this like: from here do a sp>mp conversion, but dont like do it backwords.....

like if you did meta swamps or sumtin to make it a mp>sp, go and do a sp>mp without undoing what you just did....

see if it keeps any values...?

i have no clue what im talking about >,< it made sense to my buddy yesterday....
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DeadlyDean





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Post by DeadlyDean »

its nice to see a mp map as a sp map but everyone knows that the sp ai works. we just want mp ai with real people in the video playing with the ai.
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r0tten
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Post by r0tten »

is it still possible to use the skulls ?
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Post by S3anyBoy1 »

blood dimond wrote:i wonder if you make this like: from here do a sp>mp conversion, but dont like do it backwords.....

like if you did meta swamps or sumtin to make it a mp>sp, go and do a sp>mp without undoing what you just did....

see if it keeps any values...?

i have no clue what im talking about >,< it made sense to my buddy yesterday....
yea i had an idea like that convert this map to mp and like he said
it might work but probly wont
[files]voyde





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Post by [files]voyde »

anyone wanna try to swap a "floods" tags with a Elite's so an elite spawns and thinks like a "flood" member (no point of reference)
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slayer410





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Post by slayer410 »

Which part of the sbsp did you inject over?
subzero1





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Post by subzero1 »

That was really cool, but if you had more AI in the game it would probobly be better. Lots of AI is allways fun :) but gj.
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Post by slayer410 »

S3anyBoy1 wrote:
blood dimond wrote:i wonder if you make this like: from here do a sp>mp conversion, but dont like do it backwords.....

like if you did meta swamps or sumtin to make it a mp>sp, go and do a sp>mp without undoing what you just did....

see if it keeps any values...?

i have no clue what im talking about >,< it made sense to my buddy yesterday....
yea i had an idea like that convert this map to mp and like he said
it might work but probly wont
Ok, I reinjected into Zanzibar and Waterworks and it loaded but went to a black screen. :( So either it's blocked in the .xbe (which it probably is) :( or it needs to be injected into Gemini. :D So if someone could inject it into Gemini and test that would be great. Thanks.
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Post by snakejknight »

S3anyBoy1 wrote:
blood dimond wrote:
i wonder if you make this like: from here do a sp>mp conversion, but dont like do it backwords.....

like if you did meta swamps or sumtin to make it a mp>sp, go and do a sp>mp without undoing what you just did....

see if it keeps any values...?

i have no clue what im talking about >,< it made sense to my buddy yesterday....

yea i had an idea like that convert this map to mp and like he said
it might work but probly wont

Ok, I reinjected into Zanzibar and Waterworks and it loaded but went to a black screen. Sad So either it's blocked in the .xbe (which it probably is) Sad or it needs to be injected into Gemini. Very Happy So if someone could inject it into Gemini and test that would be great. Thanks.
ok, this is just a bsp conversion, so all u would be doing would be putting zanzibars bsp, back into zanzibar. it wouldn't change anything. the ai lies in the scnr tag. reflexives need to be added to it. i think this can be done if someone makes te char and style tags the same as in sp. another thing is we need to manipulate and add death bariors. death barriors arn't just barriors, some are triggers, and will trigger ai when u walk to a certaint spot. i i don't pretend to be an expert at ai at all. but i do know that it is in the scnr

another thing i was thinking about is wat trulife said in my sp-mp conversion topic. he said that alot of stuff needed for good ai lies in the sbsp. so when we (and by we i mean the modding community, somtime in th efuture) do get ai in mp, it might be easier to put it on a converted map. like the mombasa bridge or control room
slayer410





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Post by slayer410 »

Well yes, but can you explain why the map loaded then went to a black screen?
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snakejknight




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Post by snakejknight »

umm, not yet, but let me give it a shot

edit: nvm i can't figure i out
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