[WIP] Perfect playable Metro Bridge!

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Have you been waiting for perfect playable Metro Bridge

Yes
9
64%
No
5
36%
 
Total votes: 14

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T1xAnton




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Post by T1xAnton »

r0tten. TFD is a great guy, you should get to know him. So keep you mouth shut on this one. No offense... your my friend and all but im not gonna sit back and let you just push him over. How long is he banned for anyway?
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Post by ScottyGEE »

Yes, TFD is pretty darn kool and I didn't mean to take this thread offtopic.
So anyway, will TFD be increasing projectile distance and speeding up vehicles/bipd? Simply because it'll take too long otherwise and when people are playing a fast paced action game, they dont want to be slowed down to a crawl having to run from one end to another
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Post by DWells55 »

I'm thinking 20x sniper rifles with longer range and faster speed for those off-host people...
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T1xAnton




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Post by T1xAnton »

0.o....Imagine getting nailed by a banshee at 4x its speed. LMAO :lol: Tell tfd to message me on msn..|:)
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Post by Snaku »

I don't think the players or vehicles really need to be sped up. Nor do you need 20x sniping. Changes like that take away from the classic Halo feel, and diminish the overall experience, imho. Besides, make the sniper too powerful and this map will just suck. I mean there's very little cover and lots of space between one bit of cover and the next. Uber-sniping would ruin this map.
Longer projectile lifespans would be good though.
If you're going to make faster vehicles, I suggest making them new vehicles, rather than speeding up the current ones. Like make an uberchassis car, rather than a sped up warthog. If you want, I can tell you how to make it destructible, even (meaning the uber shows damage) assuming you can't figure it out on your own.
Also, the motorcycle that I've been working on for ages was planned specifically for this bsp. I'm currently in the process of rebuilding it from scratch and it's going to be much better this time (better looking AND more functional). If you're interested in including it in this map, pm me. Hopefully I'll have it finished in time.
Aside from that, judicious use of teleporters and/or grav lifts would make this a fun map to play even without sped up bipeds.
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Post by Monkey Terd »

Heh, well I timed it out, and it too 1:37 to get across teh bridge via ghost...while I was boosting. :shock:
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Post by mike0619 »

Heres my 2 cents..... I really dont think any other gametype except slayer would really work on this map. Its just too big. Just imagine your with the flag or bomb at there base. All your team mates get killed and they spawn all the way at the other side. And your just running and hoping for the best while the other team are in hogs and about to run you over. Even if you put a teleporter on the map I still dont feel like it would do much. So I think you should really focus on slayer. Stratigically(sp?) place weapons,ammo,power ups, all over the place. Have a couple Sniper towers. Place vehicles around and maybe put a pelican in that can take damage. Also when you say it doesnt freeze are you sure? Cause ive done this and it may have froze once the first time but when I played it the rest of the times it never happened.
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DoorM4n
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Post by DoorM4n »

HOLD ON
is this trully perfect?
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Post by Gummibenutzer »

DoorM4n wrote:HOLD ON
is this trully perfect?
yes it is.i bet itll be a great one. its damn big but that doesnt take away the beauty of the map.
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Post by Snaku »

I'm not neccesarily opposed to having faster vehicles. I just think that if you do, they should be new ones, not just the normal vehicles sped up. And, I abso-freakin-lutely hate increased run speed.
Also, there could be many teleporters, not just one.
I personally think that sniper towers would be a bad idea unless you're planning on adding a significant amount of cover to the bridge. Anything that enhances sniping, such as increased zoom or elevated perches, is going to ruin this map. It would be too one-sided.
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Post by DWells55 »

Wuld it be possible to have two versions of this map? The big end with the tunnel would be the main area - you could have a piece of bridge still, just block it off with debris and flipped buses. It would make for a small, fast-paced Midship-ish map that would rock for less people.
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Post by G.I.R. »

^^^

No.


Also, Gummi/TFD or whoever, think I can help out with this project? I'm partial to vehicle and weapon skins, and skinning in general :oops:
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r0tten
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Post by r0tten »

T1xAnton wrote:r0tten. TFD is a great guy, you should get to know him. So keep you mouth shut on this one. No offense... your my friend and all but im not gonna sit back and let you just push him over. How long is he banned for anyway?

cool or not he doesnt deserve special treatment and i'm sorry if you guys think so, thats why people always complain about halomods. i'm not here to make friends i'm here to make mods and if you dont like what i have to say dont respond to it, it has nothing to do with you at all.
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Post by Monkey Terd »

That's a big ass hill.
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Post by Punch »

well its a big ass map lol
i give up on signatures they are either too big or or too small
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Post by S3anyBoy1 »

i want a peli that wud be fun and teleporters
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T1xAnton




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Post by T1xAnton »

Well I gave TFD an idea i just need to talk to some people ;)
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Post by JGrizzo »

it cant take 1:37 to get across the map while boosting. Unless it doesnt freeze in the tunnel or something. Are you sure?
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Post by Punch »

ye ajust to get accross the bridge it really takes that long that map is huge
i give up on signatures they are either too big or or too small
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Post by Monkey Terd »

JGrizzo wrote:it cant take 1:37 to get across the map while boosting. Unless it doesnt freeze in the tunnel or something. Are you sure?
Also, it doesn't freeze in the tunnel, but with the 1:37..I wasn't including the tunnel, just the bridge.
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