[model][WIP] pistol (making a new one)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
rossmum





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Post by rossmum »

Guess who still splines >_>

Need to find some time to learn plane.
Doctor





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Post by Doctor »

Dole wrote:a shallow bore won't hurt, it gives the weapon dimension and amplifies the work of the skin, makes it much more eye pleasing... especially for the person staring down the barrell! :shock: :twisted:
Well, the reason I think no bore, is whenever I look up Katarn's models there isn't one. I agree it looks better though.
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TomClancey





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Post by TomClancey »

srry if ithis is offtopic, but what is spline modeling?, is when you take splines, like those lines and creat the outlin of the gun then fill that in with an obj?
The_Hushed_Casket





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Post by The_Hushed_Casket »

rossmum wrote:Guess who still splines >_>

Need to find some time to learn plane.
Yeah, but you're one of the few people who can spline model well.
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rossmum





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Post by rossmum »

Thanks :D

Spline modeling is creating a spline, extruding it, and then editing the resulting shape.

And the reason most people leave off bores is to save polies, plus you rarely see it ingame.
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SnaFuBAR





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Post by SnaFuBAR »

rossmum wrote:Guess who still splines >_>

Need to find some time to learn plane.
i know you do, and i can tell, and i've told you so on numerous ocassions.
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flyinrooster




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Post by flyinrooster »

man i cant do either of those, lol. i really need ot learn plane modeling. um, now that i know what spline modeling is, can someone give me the definition and or process of plane modeling?
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SnaFuBAR





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Post by SnaFuBAR »

use the primitive "plane". insert vertexes and drag em around, etc etc. here, katarn does a good job of explaining.

http://www.halomods.com/forums/viewtopic.php?t=18742

and you need to download all 9 videos of this plane modeling tutorial:
http://tutorials.moddb.com/16/beretta-9 ... -tutorial/
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
flyinrooster




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Post by flyinrooster »

if this sounds like i think it sounds... then i might actually be good at modeling!!!! woot! thx for the definition, and going out of your way yet agian to give me some links. i appreciate it.
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SnaFuBAR





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Post by SnaFuBAR »

i'd just like to see someone starting off learning the right way early. trust me, i started a bad habit (spline), my stuff looked "ok", i stuck with it, then i found out about plane modeling. totally changed my experience. now, i plane model everything. yup, everything i model starts off with a 1x1 segment plane.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
rossmum





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Post by rossmum »

I'll have to check those tuts out next chance I get... Problem is, I have no time...
flyinrooster




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Post by flyinrooster »

ive actually started plane modeling now, and all ive doen so far is make the stock for a rifle, lol. i like plane modeling, but sometimes it can be confusing.. 0.o
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cooldude5990





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Post by cooldude5990 »

flyinrooster wrote:ive actually started plane modeling now, and all ive doen so far is make the stock for a rifle, lol. i like plane modeling, but sometimes it can be confusing.. 0.o
once you get used to it its not confusing at all, its actually ALOT easier to get details in.
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SnaFuBAR





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Post by SnaFuBAR »

without a doubt, that is very true. plane modeling starts as a headace but evolves into a graceful dance within the viewports, you, the and the mouse making magic. ok so that's an exageration, whatever.

point is, it'll get easier and easier.

you'll eventually be able to do stuff like this with plane:
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i posted thumbnails because i didn't wanna hijack your topic. now that you see what can come of plane modeling, i hope it encourages you.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
flyinrooster




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Post by flyinrooster »

:shock:

i hope i will lol... and it does... wow.
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JK-47




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Post by JK-47 »

SnaFuBAR wrote:without a doubt, that is very true. plane modeling starts as a headace but evolves into a graceful dance within the viewports, you, the and the mouse making magic. ok so that's an exageration, whatever.

point is, it'll get easier and easier.

you'll eventually be able to do stuff like this with plane:
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Image
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i posted thumbnails because i didn't wanna hijack your topic. now that you see what can come of plane modeling, i hope it encourages you.
:P showoff lmao jk.
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SnaFuBAR





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Post by SnaFuBAR »

multi-genre wrote::P showoff lmao jk.
busted :oops: lol, jk., so, hope to see some progress soon, flyinrooster.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
flyinrooster




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Post by flyinrooster »

well, during the summer im quite busy, so i may not have much progress until school starts up, then i'll be busy too, but i will probably be on the computer more often.
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Post by Sonictag »

Oh, the wonders of spline modeling.
I suppose it is my fault for alot of people modeling with splines and extruding. Ive moved back to London from Paris, and I have about 20 PM's asking how to make a car with splines. :roll:

I am also forced to correct people who call it plane modeling, when its technically called Poly to Poly modeling, or polygon modeling as a more general term.
mR_r0b0to_v2





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Post by mR_r0b0to_v2 »

*cough*renderinmaxpls*cough*

<3 plane modeling
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