[WIP]Tron Final *Update*

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Trulife8342




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[WIP]Tron Final *Update*

Post by Trulife8342 »

Since people decided to bitch last time I edited I decided to quickly make a small ship model so you guys have absolutly nothing to complain about.

I did this last night I put about 20 minutes I still going to add lots of more details on the wings, maybe make some designs in illistrator and import them in, And I got all the UV Maps, diffuse maps, spec maps and bumpmaps done, and this is going into halo 2, and im not releasing any pics of the textured final till I see fit and seeing as im still not done with the ship all my maps are subject to change so yeah

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New engines (hope you like these scotty :wink: )
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The Hull W.I.P
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Final model, now to inject with the working shaders
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Last edited by Trulife8342 on Wed Jul 05, 2006 10:28 pm, edited 7 times in total.
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T1xAnton




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Post by T1xAnton »

:shock:
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Post by P8ntballer24 »

You have done well my apprentice....
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Post by RA1N THE ELITE »

that looks crazy.
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r0tten
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Post by r0tten »

looks good, doesnt remind me of a ghost at all though.
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Post by T1xAnton »

A h3 ghost should atleast have SOME of its h2 counterpart. Anyway maybe it could be a h3 spectre.
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Post by Kirk »

Yeah, the H3 is going to look basically like the H2 and H1 versions of the ghost with a couple different things. This... I don't know.
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Post by Brianv »

I'd say lower the poly and put that into a ce map, looks awesome!
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Post by Dojorkan »

You should give it a new name since its nothing like a ghost. =P Cool though.
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Post by ScottyGEE »

Star wars 7 Pod Racer MB? :lol:
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Post by SnaFuBAR »

i see some people reacting like it's his, seemingly. it's not. and i don't see an h3 ghost looking anything like that at all.
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Post by DoorM4n »

T1xAnton wrote:A h3 ghost should atleast have SOME of its h2 counterpart. Anyway maybe it could be a h3 spectre.
Spectre prolly wont even be part of the game :P
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Post by jzimmer09 »

Looks trippy.. where do u sit.. in it?
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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Trulife8342




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Post by Trulife8342 »

I said my version of it, like it or not that how I thought the ghost would look like or what I would like it to look like/ w.e just to please everone ill change the name
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Post by -DeToX- »

jzimmer09 wrote:Looks trippy.. where do u sit.. in it?
You dont, you sit and eat a hotdog while it drives itself off a cliff...
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Post by T1xAnton »

thats how you do it. Now me i prefer to take a shit next to an angry bear. Then jump in with my pants still down. and get shit all in my brand new seats.
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Post by Tural »

T1xAnton should be locked up, he's crazy. :shock:
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Post by T1xAnton »

GHGRA im gonna eat you. As soon as I jump in my brand new Ghostamabob. :P But seriously I do like this vehicle. Now if someone could teach me to model. Point me in the direction of 3ds max tutorials...7 and above.
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Post by Beserker »

looks kl.....u should make the......thing....from thr materials to be shinier and reflect
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Post by Veegie[Temp] »

Those UV's need to be touched up.
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