Collision Model 0_o? New Pics!

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
llama_juice




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Post by llama_juice »

FleetAdmiralBacon wrote:EJSYAD UPIT [TPN;R, EOYJ ,R FPOMH DYIGG ;OLR YJSYZ MP. DRTOPID;U. EJU OD YJSY S [TPN;R, YP UPIZ KL. ,SM. KL
now thats just mean.... you cheated
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DoorM4n
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Post by DoorM4n »

ScottyGEE wrote:Sounds great!
2 questions: Why is the last picture where there is further proof of colision all blurry? Like why would you all of a sudden use your capture card/something else rather than continue to use Mike's trainer...
The same reason why one picture has trees and the other one doesnt......
ScottyGEE wrote: Could I see pics of colision in another part other than that circular area up top?
When I get around to it I will.
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Post by DWells55 »

DWells55 wrote:So, let's get a collisioned, UV'd Hang Em High 2.
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MasterChief2829




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Post by MasterChief2829 »

DWells55 wrote:
DWells55 wrote:So, let's get a collisioned, UV'd Hang Em High 2.
Hell Yeah!
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Post by Kirk »

Don't butcher it, that's all I say...
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Post by Gummibenutzer »

custom collision like we didnt think of that :idea:
team defiance what's that :?:
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T1xAnton




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Post by T1xAnton »

MasterChief2829 wrote:
DWells55 wrote:
DWells55 wrote:So, let's get a collisioned, UV'd Hang Em High 2.
Hell Yeah!
you sir have just been quoted...HELL YEAH AGAIN!
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Post by x088x »

That's hot. Does the program leave holes in the map or anything messy like that?
Halo 3 ruined everything..
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T1xAnton




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Post by T1xAnton »

...how would a program alone do this....i think it would take a bit more than a program. If not sue me. Lmao. :P
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Post by llama_juice »

T1xAnton wrote:...how would a program alone do this....i think it would take a bit more than a program. If not sue me. Lmao. :P
Thats what I was thinking....

but really... what the program would have to do... is understand how the collision works... and apply that formula to a model you run through the program... once you know that formula yer set pretty much :P
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Post by T1xAnton »

yeah...that might work im assuming.
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llama_juice




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Post by llama_juice »

cmon iron forge... step in and tell me I'm wrong!

that guy probably already knows how to do custom colission... he is just perfecting a map with it right now.... he has been playing Halo 2 Hangem for about 3 months now no doubt......
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Post by slayer410 »

r0tten wrote:looks great, i cant wait for a tutorial on this, technically you could make a model of a bsp and null out a level and have a whole new level with this right? i mean thats what i'd do....
Yeah, I brought up this idea months ago... :o
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Post by SS-kojak »

i think I just creamed myself.
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DoorM4n
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Post by DoorM4n »

SS-kojak wrote:i think I just creamed myself.
It happens... 8)

*Only to the cool kidds*
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Post by azwethinkweiz »

DWells55 wrote:So, let's get a collisioned, UV'd Hang Em High 2.
T1xAnton wrote:Idea.
I've been working on that mod for almost a month and this has been my last step. DoorM4n, is there any way I can contact you? :oops:

I have all the models and parts ready to go. I just need collision. It has been my one drawback and I wouldn't mind help :oops:
Thank you.
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Post by da dude of halo2 »

can we make whole level's with this like mario 64's castle?
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T1xAnton




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Post by T1xAnton »

Yep. I dont think he is going to let you have his secret unless you give him a cookie and a million dollars.
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Skayter
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Post by Skayter »

Whats Hang em high
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Post by darco9x2 »

Skayter wrote:Whats Hang em high
the most awesomest map from the original halo. :D
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