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ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
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by ScottyGEE » Mon Jul 03, 2006 7:50 pm
h4x!
still needs to be hung out on the clothesline to get rid of all that water all over him
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Technically its only me animating though
r0tten
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Posts: 1734 Joined: Sun Jan 22, 2006 8:41 pm
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by r0tten » Mon Jul 03, 2006 8:08 pm
i wouldnt call it a halo 3 mc, now youre just getting carried away with yourself.
PyroBlizzard
Posts: 659 Joined: Thu Jun 30, 2005 4:49 pm
Location: AUZZIES RULE AT HALO 3!
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by PyroBlizzard » Mon Jul 03, 2006 8:14 pm
halo 2.9 MC possibly lol.
Before i didnt like mu8ch of it but these updates make him look a lot better especially the top pic.
Supa1337
Posts: 180 Joined: Mon Jul 03, 2006 7:14 pm
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by Supa1337 » Mon Jul 03, 2006 8:18 pm
cant wait for the finished project.becasue in the beta there is not much diffrence just shinyness but im sure the finished "H3 MC" will look great
kornkidcrazy
Posts: 1032 Joined: Sun Aug 21, 2005 10:48 am
Location: In My Cave!!! Team: Halo GAMA
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by kornkidcrazy » Mon Jul 03, 2006 8:42 pm
lol, add all the bullet holes and crap to his armor like in H3.
DoorM4n
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Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
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by DoorM4n » Tue Jul 04, 2006 7:40 am
After realizing the obvious.... It looks like you change the reflexion. Made mc a tny bit shinier. And changed the skin to make him a little beatn up. I know that's not all you did because there are always secrets behind stuff like this.
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Trulife8342
Posts: 2403 Joined: Sat Sep 03, 2005 7:04 am
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by Trulife8342 » Tue Jul 04, 2006 7:54 am
ummm bumps, falloffs, speculars, he pretty much made a shader in max and made it in halo, great job trep
Gummibenutzer
Posts: 43 Joined: Sun Jul 02, 2006 9:29 am
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by Gummibenutzer » Tue Jul 04, 2006 8:13 am
Trulife8342 wrote: ummm bumps, falloffs, speculars, he pretty much made a shader in max and made it in halo, great job trep
making shaders in max? wtf
Evilsnowflakes
Posts: 396 Joined: Tue Nov 15, 2005 5:19 am
Location: Right Outside Your Window With A Gun
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by Evilsnowflakes » Tue Jul 04, 2006 9:37 am
thats looks really nice, I love the reflection in the visor.
Remember, Violence is always the answer.
Hawaiian Modder
Posts: 2154 Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.
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by Hawaiian Modder » Tue Jul 04, 2006 9:42 am
Really liking v3.
Thanks lej for the sig.
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Beserker
Posts: 46 Joined: Tue Jul 04, 2006 11:00 am
Location: Europe
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by Beserker » Tue Jul 04, 2006 11:12 am
almost there...
x088x
Posts: 837 Joined: Sun Nov 06, 2005 1:46 pm
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by x088x » Tue Jul 04, 2006 11:33 am
Wow. This looks almost JUST like the Halo 3 masterchief. Keep at it.
Halo 3 ruined everything..
darco9x2
Posts: 488 Joined: Mon Jun 13, 2005 6:46 am
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by darco9x2 » Tue Jul 04, 2006 12:14 pm
Gummibenutzer wrote: Trulife8342 wrote: ummm bumps, falloffs, speculars, he pretty much made a shader in max and made it in halo, great job trep
making shaders in max? wtf
3d studio max.
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
trepdimeflou
Posts: 727 Joined: Sat Dec 25, 2004 12:50 pm
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by trepdimeflou » Tue Jul 04, 2006 12:25 pm
I made the shaders in 3dsmax to see what they would look like, then used my knowledge of the .shad tags to remake it in halo 2.
Beserker
Posts: 46 Joined: Tue Jul 04, 2006 11:00 am
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by Beserker » Tue Jul 04, 2006 12:45 pm
nice idea
DoorM4n
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by DoorM4n » Tue Jul 04, 2006 1:23 pm
trepdimeflou wrote: I made the shaders in 3dsmax to see what they would look like, then used my knowledge of the .shad tags to remake it in halo 2.
OHH kick ass man. If I would have known that I would have never been so critical. Excellent Job!
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