now thats just mean.... you cheatedFleetAdmiralBacon wrote:EJSYAD UPIT [TPN;R, EOYJ ,R FPOMH DYIGG ;OLR YJSYZ MP. DRTOPID;U. EJU OD YJSY S [TPN;R, YP UPIZ KL. ,SM. KL
Collision Model 0_o? New Pics!
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- DoorM4n
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The same reason why one picture has trees and the other one doesnt......ScottyGEE wrote:Sounds great!
2 questions: Why is the last picture where there is further proof of colision all blurry? Like why would you all of a sudden use your capture card/something else rather than continue to use Mike's trainer...
When I get around to it I will.ScottyGEE wrote: Could I see pics of colision in another part other than that circular area up top?
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- MasterChief2829
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Thats what I was thinking....T1xAnton wrote:...how would a program alone do this....i think it would take a bit more than a program. If not sue me. Lmao.
but really... what the program would have to do... is understand how the collision works... and apply that formula to a model you run through the program... once you know that formula yer set pretty much

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cmon iron forge... step in and tell me I'm wrong!
that guy probably already knows how to do custom colission... he is just perfecting a map with it right now.... he has been playing Halo 2 Hangem for about 3 months now no doubt......
that guy probably already knows how to do custom colission... he is just perfecting a map with it right now.... he has been playing Halo 2 Hangem for about 3 months now no doubt......
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- azwethinkweiz
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DWells55 wrote:So, let's get a collisioned, UV'd Hang Em High 2.
I've been working on that mod for almost a month and this has been my last step. DoorM4n, is there any way I can contact you?T1xAnton wrote:Idea.

I have all the models and parts ready to go. I just need collision. It has been my one drawback and I wouldn't mind help

Thank you.
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cZA
can we make whole level's with this like mario 64's castle?
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