Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
cooldude5990
Posts: 540 Joined: Tue Jan 20, 2004 12:03 pm
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by cooldude5990 » Thu Jun 29, 2006 6:12 pm
alright i fixed up the wasted polies and did some updating
inside the trigger guard isnt a smoothing error, its just an awkard shadow
the triangle count now is 1232
Last edited by
cooldude5990 on Mon Jul 03, 2006 10:22 am, edited 6 times in total.
JK-47
Posts: 10883 Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah
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by JK-47 » Thu Jun 29, 2006 6:40 pm
By my professional judgement, I'd have to say its 3 polygons.
crimson4245
Posts: 714 Joined: Sun Jun 13, 2004 10:31 am
Location: SC, owning flamers in the forums
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by crimson4245 » Thu Jun 29, 2006 7:49 pm
OMG!!1! ITS A WEAPON.
Whats up cooldude.
JK-47
Posts: 10883 Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah
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by JK-47 » Thu Jun 29, 2006 8:57 pm
[ZMT] L33T wrote: A Beretta Cx4 Storm Carbine?
1337 H4X! How could you possibly know this without contacting cooldude?
CtrlAltDestroy
Posts: 1509 Joined: Sat Nov 06, 2004 5:14 am
Location: hi2u
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by CtrlAltDestroy » Thu Jun 29, 2006 8:59 pm
I'm just that good.
Nah, I just saw his topic on cdg. <_<
Caboose{SE}
Posts: 1311 Joined: Mon Mar 01, 2004 12:48 pm
Location: Milf-town
Contact:
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by Caboose{SE} » Fri Jun 30, 2006 5:25 am
you lie l33t! ...its a possum >_>
this is gunna look good
cooldude5990
Posts: 540 Joined: Tue Jan 20, 2004 12:03 pm
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by cooldude5990 » Fri Jun 30, 2006 5:57 pm
l33t you cheater lol
(it looks better without a render so dont ask if you can render it for me)
RaVNzCRoFT
Posts: 6208 Joined: Mon Jan 10, 2005 3:05 pm
Location: Raleigh, North Carolina, USA
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by RaVNzCRoFT » Sat Jul 01, 2006 3:59 am
Awesome, I'm currently working on the same weapon! It's about half-way done. However, yours will turn out much better.
Doctor
Posts: 567 Joined: Sun Nov 27, 2005 5:48 pm
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by Doctor » Sat Jul 01, 2006 5:00 am
Can't really tell yet, but the detail so far is exact.
I always lose motivation half through my gun, especially if I post it
Com mun ism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -
wer its at brudda -
Caboose{SE}
Posts: 1311 Joined: Mon Mar 01, 2004 12:48 pm
Location: Milf-town
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by Caboose{SE} » Sat Jul 01, 2006 7:46 am
lookin great falcon
or cooldude...which ever >_>
rossmum
Posts: 3178 Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
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by rossmum » Sat Jul 01, 2006 9:20 pm
Yeah, I don't like the CX4's ironsights though... they just ruined the look of it, for me anyway. Still, good work.
flyinrooster
Posts: 125 Joined: Sat Feb 25, 2006 5:07 pm
Location: Indiana
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by flyinrooster » Sun Jul 02, 2006 4:13 pm
lookin great thus far. i will love to see the finished product when it comes out. it looks like the poly count's gonna be pretty high though. anyway, keep workin at it!
N\A
cooldude5990
Posts: 540 Joined: Tue Jan 20, 2004 12:03 pm
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by cooldude5990 » Sun Jul 02, 2006 6:23 pm
heres an update
i missed a smoothing group on top. i also am going to fix the bottom of the stock
its only 1002 triangles so far, pretty low imo.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun Jul 02, 2006 6:29 pm
startin to look pretty good. can't wait to see the rest finished up.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
flyinrooster
Posts: 125 Joined: Sat Feb 25, 2006 5:07 pm
Location: Indiana
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by flyinrooster » Sun Jul 02, 2006 9:36 pm
wow, that is low! i thought it would be a lot more(jsut goes to show how much of a noob i am to modeling, lol)! btw lookin good, keep it up!
N\A
rossmum
Posts: 3178 Joined: Mon Mar 08, 2004 12:19 am
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by rossmum » Sun Jul 02, 2006 10:48 pm
Very nice, as always.
cooldude5990
Posts: 540 Joined: Tue Jan 20, 2004 12:03 pm
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by cooldude5990 » Mon Jul 03, 2006 10:19 am
thanks guys
alright i fixed up the wasted polies and did some updating
inside the trigger guard isnt a smoothing error, its just an awkard shadow
the triangle count now is 1232
rossmum
Posts: 3178 Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:
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by rossmum » Mon Jul 03, 2006 6:44 pm
<3.