Collision Model 0_o? New Pics!

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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DoorM4n
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Collision Model 0_o? New Pics!

Post by DoorM4n »

I might release the program but not sure. Here are a few teasers.
Shittie UV's :P

There are ALOT more bugs because we had to remake the program. Here
We got it working kinda.
UPDATE!

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Thanks
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Last edited by DoorM4n on Thu Jul 06, 2006 6:38 pm, edited 4 times in total.
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Post by Veegie[Temp] »

Well that's cute. How precise is it?
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Post by T1xAnton »

i would like to say. xxx.
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Post by DoorM4n »

It still needs a few more adjustments. For some reason, some angles will not have collision like the cones on top of the castle. I'll prolly work out the kinks sooner or later.

heh
Last edited by DoorM4n on Sun Jul 02, 2006 9:18 pm, edited 1 time in total.
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Post by T1xAnton »

I will send you 62 dollars and 42 cents if you tell me the secret. :wink: Jk. Now is one of those times I wish my teammates were geniouses. ...Hmmm. *Goes to find out where to buy a smartifyer.*
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Post by kornkidcrazy »

Lol, i remember that model :) As for the collision, sweet.
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Post by GametagAeonFlux »

O_o

Nice.
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Post by DoorM4n »

kornkidcrazy wrote:Lol, i remember that model :) As for the collision, sweet.
LMAO the UV's didnt save or w/e I dunno how to save the UV's to the model :P Cause im a n00b at 3ds max.
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hello

Post by greennc »

looking sweet dude me need big time lol
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Post by JesseCuster »

YES......thats it......u r my hero
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Post by r0tten »

looks great, i cant wait for a tutorial on this, technically you could make a model of a bsp and null out a level and have a whole new level with this right? i mean thats what i'd do....
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Post by SpecOp44 »

... :shock: holy crap!..you could make you're own levels like r0tten said...
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Post by anubus12 »

u should add a draw bridge, as in active scenery, with a switch. Then it would be tight. But good job.
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Post by voodoo721 »

i dont think thats possible yet, working ctrls
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Post by T1xAnton »

r0tten i have some news get on msn...
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Post by anubus12 »

yeah u could just take a teleporter a not expanded one, change its moddle, and then change the modle of it being expanded and walla a draw bridge. just take the switch from relic along with its reflexive or something.
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Post by DoorM4n »

voodoo721 wrote: working ctrls
just a trigger

:P
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Post by Snave »

anubus12 wrote:yeah u could just take a teleporter a not expanded one, change its moddle, and then change the modle of it being expanded and walla a draw bridge. just take the switch from relic along with its reflexive or something.
It's model by the way.

Nice work DoorM4n.
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Post by P8ntballer24 »

voodoo721 wrote:i dont think thats possible yet, working ctrls
Um yes? It's actully very easy I did a mod on it too...

Thats super duper cool Dor!
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Post by voodoo721 »

P8ntballer24 wrote:
voodoo721 wrote:i dont think thats possible yet, working ctrls
Um yes? It's actully very easy I did a mod on it too...

Thats super duper cool Dor!
what mod :?:

oh and if it is then a draw bridge can be easily made with the containment gate.
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