BERETTA CX4 **UPDATE!!!JULY 3RD**

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
cooldude5990





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BERETTA CX4 **UPDATE!!!JULY 3RD**

Post by cooldude5990 »

alright i fixed up the wasted polies and did some updating
inside the trigger guard isnt a smoothing error, its just an awkard shadow

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the triangle count now is 1232


heres an update
i missed a smoothing group on top. i also am going to fix the bottom of the stock
its only 1002 triangles so far, pretty low imo.

http://i17.photobucket.com/albums/b84/f ... nder_7.jpg

http://i17.photobucket.com/albums/b84/f ... nder_8.jpg
heres an update
(it looks better without a render so dont ask if you can render it for me)
http://i17.photobucket.com/albums/b84/f ... nder_5.jpg[/img]
http://i17.photobucket.com/albums/b84/f ... nder_6.jpg[/img]
guess the model
smoothing errors yes i know
http://i17.photobucket.com/albums/b84/f ... 22f62f.jpg

**EDIT**
heres a better render (i didnt start teh front of the grip just the back)
im also cleaning up inside of the grip its really messy lol

http://i17.photobucket.com/albums/b84/f ... 3ba06a.jpg
Last edited by cooldude5990 on Mon Jul 03, 2006 10:22 am, edited 6 times in total.
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JK-47




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Post by JK-47 »

By my professional judgement, I'd have to say its 3 polygons.
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The_Hushed_Casket





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Post by The_Hushed_Casket »

The beginnings of a trigger guard?
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crimson4245





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Post by crimson4245 »

OMG!!1! ITS A WEAPON.

Whats up cooldude. :wink:
CtrlAltDestroy




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Post by CtrlAltDestroy »

A Beretta Cx4 Storm Carbine? ;)
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JK-47




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Post by JK-47 »

[ZMT] L33T wrote:A Beretta Cx4 Storm Carbine? ;)
1337 H4X! How could you possibly know this without contacting cooldude?
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CtrlAltDestroy




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Post by CtrlAltDestroy »

I'm just that good.



















Nah, I just saw his topic on cdg. <_<
Caboose{SE}





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Post by Caboose{SE} »

you lie l33t! ...its a possum >_>

this is gunna look good :P
cooldude5990





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Post by cooldude5990 »

l33t you cheater lol


(it looks better without a render so dont ask if you can render it for me)
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Image
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RaVNzCRoFT




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Post by RaVNzCRoFT »

Awesome, I'm currently working on the same weapon! It's about half-way done. However, yours will turn out much better.
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Post by Doctor »

Can't really tell yet, but the detail so far is exact.

I always lose motivation half through my gun, especially if I post it :?
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Post by Caboose{SE} »

lookin great falcon :P
or cooldude...which ever >_>
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Post by rossmum »

Yeah, I don't like the CX4's ironsights though... they just ruined the look of it, for me anyway. Still, good work.
flyinrooster




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Post by flyinrooster »

lookin great thus far. i will love to see the finished product when it comes out. it looks like the poly count's gonna be pretty high though. anyway, keep workin at it!
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cooldude5990





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Post by cooldude5990 »

heres an update
i missed a smoothing group on top. i also am going to fix the bottom of the stock
its only 1002 triangles so far, pretty low imo.

Image

Image
Image
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SnaFuBAR





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Post by SnaFuBAR »

startin to look pretty good. can't wait to see the rest finished up.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
flyinrooster




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Post by flyinrooster »

wow, that is low! i thought it would be a lot more(jsut goes to show how much of a noob i am to modeling, lol)! btw lookin good, keep it up!
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Post by rossmum »

Very nice, as always.
cooldude5990





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Post by cooldude5990 »

thanks guys
alright i fixed up the wasted polies and did some updating
inside the trigger guard isnt a smoothing error, its just an awkard shadow

Image

Image

the triangle count now is 1232
Image
rossmum





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Post by rossmum »

<3.
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