Ai in Zanzibar (update ivory tower)
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Is it possible to take the AI from A map like when yoyur playing on legendary? Because I noticed on that, there guns shoot down shields alot quicker and all but, liek only 3 for a full shield, as on normal, it takes about 10. So Like You could take ai from legendary gameplay and put zazibar as the BSP and then yea.. 

- Trulife8342
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wow this is amazing i never thought we would actualy get ai im a map (sort of) amazing job! 

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If you start the game on Legendary the enemies will be like that...-Legendary- wrote:Is it possible to take the AI from A map like when yoyur playing on legendary? Because I noticed on that, there guns shoot down shields alot quicker and all but, liek only 3 for a full shield, as on normal, it takes about 10. So Like You could take ai from legendary gameplay and put zazibar as the BSP and then yea..

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i wonder if you make this like: from here do a sp>mp conversion, but dont like do it backwords.....
like if you did meta swamps or sumtin to make it a mp>sp, go and do a sp>mp without undoing what you just did....
see if it keeps any values...?
i have no clue what im talking about >,< it made sense to my buddy yesterday....
like if you did meta swamps or sumtin to make it a mp>sp, go and do a sp>mp without undoing what you just did....
see if it keeps any values...?
i have no clue what im talking about >,< it made sense to my buddy yesterday....
Dont eat the fish!
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yea i had an idea like that convert this map to mp and like he saidblood dimond wrote:i wonder if you make this like: from here do a sp>mp conversion, but dont like do it backwords.....
like if you did meta swamps or sumtin to make it a mp>sp, go and do a sp>mp without undoing what you just did....
see if it keeps any values...?
i have no clue what im talking about >,< it made sense to my buddy yesterday....
it might work but probly wont
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Ok, I reinjected into Zanzibar and Waterworks and it loaded but went to a black screen.S3anyBoy1 wrote:yea i had an idea like that convert this map to mp and like he saidblood dimond wrote:i wonder if you make this like: from here do a sp>mp conversion, but dont like do it backwords.....
like if you did meta swamps or sumtin to make it a mp>sp, go and do a sp>mp without undoing what you just did....
see if it keeps any values...?
i have no clue what im talking about >,< it made sense to my buddy yesterday....
it might work but probly wont



- snakejknight
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ok, this is just a bsp conversion, so all u would be doing would be putting zanzibars bsp, back into zanzibar. it wouldn't change anything. the ai lies in the scnr tag. reflexives need to be added to it. i think this can be done if someone makes te char and style tags the same as in sp. another thing is we need to manipulate and add death bariors. death barriors arn't just barriors, some are triggers, and will trigger ai when u walk to a certaint spot. i i don't pretend to be an expert at ai at all. but i do know that it is in the scnrS3anyBoy1 wrote:
blood dimond wrote:
i wonder if you make this like: from here do a sp>mp conversion, but dont like do it backwords.....
like if you did meta swamps or sumtin to make it a mp>sp, go and do a sp>mp without undoing what you just did....
see if it keeps any values...?
i have no clue what im talking about >,< it made sense to my buddy yesterday....
yea i had an idea like that convert this map to mp and like he said
it might work but probly wont
Ok, I reinjected into Zanzibar and Waterworks and it loaded but went to a black screen. Sad So either it's blocked in the .xbe (which it probably is) Sad or it needs to be injected into Gemini. Very Happy So if someone could inject it into Gemini and test that would be great. Thanks.
another thing i was thinking about is wat trulife said in my sp-mp conversion topic. he said that alot of stuff needed for good ai lies in the sbsp. so when we (and by we i mean the modding community, somtime in th efuture) do get ai in mp, it might be easier to put it on a converted map. like the mombasa bridge or control room
- snakejknight
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